8
Modifier Stack Right-Click Menu 811
modifier, in which case it is pasted at the top of the
stack.
You can paste a modifier from one object int o the
stack of a different object.
Paste is unavailable when more than one modifier
is selected in the stack.
Past e I nsta nced—Pastes an instance of the modifier
into the stack. The modifier instance appears
above the currently selected object or modifier,
unless it is a world space modifier, in which case it
is pasted at the top of the stack.
You c an paste a modifier instance from one object
into the stack of a different object.
PasteInstancedisunavailablewhenmorethanone
modifier is selected in the stack.
Mak e Unique—Converts an instanced modifier to
a copy that’s u nique to the current object. This
button is unavailable unless the modifier you
right-clicked is instanced. See
Make Unique (page
3–812)
.
Collapse To—Col lapses a por tion of the stack.
Collapse To is unavailable unless you select one
or more modifiers in the stack. Using Collapse
To collapses a ll stack items from t he object itself,
up to and including the uppermost selected stack
item. If there are modifiers above the upper m ost
selection, they are not changed.
The resultant object type depends on the
uppermost modifier that outputs a specific
geometrytype,ifany. Ifthestackcontainsno
such modifier, the result is an
editable mesh
(page 1–984)
. If the collapsed portion of the
stack contains a modifier that outputs a specific
geometry type, and no other such modifier is
aboveit,theresultisthattypeofobject. For
example, if the topmost such collapsed mod ifier is
EditPoly,theresultantobjectisEditablePoly.
Collapse All—Collapses the entire stack.
The resulting stack list shows a single entry:
Editable Mesh, unless any modifiers on the stack
output a different type of geometry. For example,
if the topmost such modifier is Edit Poly, the
resultantobjectisEditablePoly.
Note:
World-space mo d ifiers (page 1–498)
don’t
collapse along with the rest of the stack.
Co nvert To—This menu item appears if no
modifiers are applied to the object. Choose one of
the Convert To options:
•EditableMesh
•EditableSpline
•EditablePatch
•EditablePoly
•NURBS
Note: Depending on the object t ype, not all
ConvertTooptionsmightbeavailable.
Preserve Custom Attr ibutes—When on, collapsing
an object’s modifier stack or converting it a
differentformatsuchasEditablePolypreserves
any
custom attributes (page 1–124)
present in the
stack.
On—Turnsontheeffectofmodifiersinboth
viewports and the renderer.
The light-bulb icon to the left of the modifier
name shows "on."
Off in V iewport—Tu rns off the current ly s elected
modifiers in viewports only. Allows you to work in
the viewport without the effects of t he modifiers.
You see the effects when you render.
The light-bulb icon to the left of the modifier
name shows "off in viewports."
Off in Renderer —Turns off the currently selected
modifiers in renderings only. The effect of
the modifiers is visible in viewports but not in
renderings.