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810 Chapter 21: User Interface
3.
Select a modifier above which to paste the cut
modifiers.(Thiscanalsobetheobjectatthe
bottom of the stack.)
4. Right-click and choose Paste. The modifiers
are pasted above the cur rent selection.
To copy one or more modi fier s:
1.
Select one or more modifiers in the modifier
stack display.
To select multiple modifiers, click to select one
modifier,thenholddownCTRLandclickto
select the others. Holding down SHIFT selects
the two modifiers you click and all modifiers
in between them.
2. Right-click and choose Copy.
3. Select an item above which to paste the cut
modifiers.
4. Right-click and choose Paste. The copied
modifiers are pasted above the current
selection. Choose Paste Instanced to make the
pasted modifiers instances of those you copied.
To copy modifi ers f rom one object to another :
1.
Select one or more modifiers in the modifier
stack display of the first object.
To select multiple modifiers, click to select one
modifier,thenholddownCTRLandclickto
select the others. Holding down SHIFT selects
the two modifiers you click and all modifiers
in between them.
2. Right-click and choose Copy.
3. Select the second object.
4. In the second object’s mod ifier stack display,
select an item above w hich to paste the copied
modifiers.
5. Right-click and choose Paste.
The modifiers from the first object are pasted
above the current select ion in the second
object. Choose Paste Instanced to make the
pasted modifiers instances of those you copied.
Interfa ce
RenameLets you change the name of the
modifier. For example, you might change the
nameBendtothemorespecific"First45-degree
bend." After choosing Rename, enter t he new
name in the stack display, and then press ENTER.
Pressing ESC cancels the name change.
Delete—Deletes the modifier from the stack. The
modifier is not avai lable for pasting.
CutCuts the modifier from the st ack. The
modifier is removed, but is available for p asting.
Co pyMakes a copy of the modifier that is
available for pasting.
Pas t e—Pastes the modifier into the stack. The
modifier appears above the currently selected
object or modifier, unless it is a world space