8

Modifier Stack Right-Click Menu 809
Show End ResultShows the selec ted object
as it will appear after all modifications in the
stack have taken place, regardless of your current
position in the stack. When this toggle is turned
off, the object app ears as modified up to the
current modifier in the stack.
Mak e Unique—Converts an instanced
modifier to a copy that’s unique to the current
object. See
Make Unique (page 3–812)
.
Remove Modifier—Deletes the cur rent
modifier or unbinds the current space warp.
Configure M odifier Sets—Click to display the
pop-up
Modifier Sets menu (page 3–814)
.
Modifier Stack R ight-Click Menu
Modify panel > Modifier stack display > Right-click a
modifier or object.
Some commands fo r managing modifiers are
available by right-clicking the modifier stack
display. Some options are unavailable if they don’t
apply to the current modifier. For example, Make
Unique is available only if you select an instanced
modifier.
The main u ses of the right-click menu for the
modifier stack are:
Renaming modifiers
Rearrang ing modifiers with the cut, copy, and
paste funct ions
You can cut, copy, and paste multiple modifiers at
one time. You can also cut and copy discontiguous
selections of modifiers.
Creating instances of modifiers
Collapsing the stack into a surface object such
as an editable mesh
Controlling whether modifiers are on or off, off
in viewports, or off in renderings
Collapsing the Stack
Collapsing the s tack removes modifiers from the
object. Collapsing a stack typically converts an
object into an editable version of the original object
(unlesstheobjectwaseditabletobeginwith,such
as a NURBS model). Collapse To is unavai lable
unless you select one or more modifiers in the
stack. Using Collapse To removes all sta ck items
from the creation parameters to and including the
uppermost selected stack item.
Note: Yo u c a n
preserve custom attributes
when
collapsing the stack.
Following are suitable reasons to collapse a stack:
To simplify the scene geometry.
To discard applied modifiers, and convert the
object to an editable object while retaining the
results of any applied modifiers.
•Toconservememory.
After you collapse an object’s stack, you can no
longer parametrically adjust either its creation
parameters or its individual modifiers. Animation
tracks that were assigned to such parameters also
disappear.
Procedures
Tomoveoneormoremodifiers:
1.
Select one or more modifiers in the modifier
stack display.
To select multiple modifiers, click to select one
modifier, then hold down CTRL and click to
select the others. Holding down SHIFT selects
the two modifiers you click and all modifiers
in between them.
2. Rig ht-click and choose Cut.