8

802 Chapter 21: User Interface
Procedure
To use the Modify panel:
1.
Select an object.
2. On the Command panel, click the
Modify tab to display the Modify panel.
Thenameoftheobjectappearsatthetopofthe
Modify panel, and the remainder of t he panel
displays settings for the object or the mod ifier
at the top of its stack.
3. Yo u c a n n ow d o a n y o f t h e f o l l o w i n g :
Change t he parameters for the object. As
you change these p ar a meters, the object
updates in the viewports.
Apply a modifier to the object.
•Changetheparametersforamodifier.As
you change these p ar a meters, the object
updates into the viewports.
Collapsethestacktocreateaneditable
surface such as an
editable mesh (page
1–984)
.
To apply a modifier from the Modify panel:
1.
Select an object.
2. On the Command panel, click the
Modify tab to display the Modify panel. On the
Modif y panel, click the Modifier List items to
open the drop-dow n list of modifiers.
3. Scroll the list to find the modifier you want. You
can u se any standard method to scroll the list:
From the k eyboard, press the up or down
arrow key to scroll one item at a time, or
press the Page Up or Page Down to scroll
in screen-height increments, or use Home
orEndtojumptothetoporbottomofthe
list. The name of the chosen modifier is
highlighted, and the name appears at the top
of the list.
Tip: If you know the modifier name, you can
jump to its sec tion by pressing the keyboard
key corresponding to first letter of the name.
To c ycle t h roug h a l l m o d i f i e rs s t a r t in g w it h
that letter, press the key repeatedly.
With the m ouse, slide the scroll bar on the
right side of the list, or turn the mouse wheel.
4. Apply the modifier. If using the keyboard, press
ENTER to apply the highlighted modifier. If
using the mouse, simply click the modifier
name to apply it.
Mod if ier St ack Contr ols
Make sel ection. > Modify panel
The modifier stack controls appear near the
top of the Modify panel, just below the name
and color fields. The modifier stack ("stack" for
short) contains the accumulated history of an
object, including its creation parameters and the
modifiers applied to it. At the bottom of the stack
istheoriginalobject. Abovetheobjectarethe
modifiers, in order from bottom to top. This is t he
order in which modifiers are applied to the object’s
geometry.
Object with two modifiers applied to it in the st ack
See also
Applying Modifiers (page 1–486)
Using the Modify Panel (page 1–485)