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Light Painting Rollout (R adiosity) 69
not included in illumination calculated directly at
vertices. Default=on.
Include Linear Lights in Subdivision—Controls
whether linear lights are used when shooting
direct lights. If this switch is off, then linear lights
are not used in calculating the illumination at
vertices. Default=on.
Include A rea Lights in Subdiv ision—Controls
whether area lights are used when shooting direct
lights. If this switch is off, then area lights are not
used in il lumination calculated directly at vertices.
Default=on.
Include Sk ylight—When turned on, skylight is
used when shooting direct lights. If this switch is
turned off, then sky li ght is not used in illuminat ion
calculated at vertices directly. Default=off.
Include S elf-Emitting Fa ces in S ubdivision—This
switch controls how self-emitting faces are used
when shoot ing direct lights. If this sw itch is
turned off, then self-emitting faces are not used
in illumination calculated at vertices directly.
Default=off.
Mi nimum Sel f-Emitting S ize—This is the
minimum size that a self-emitting face will be
subdivided when calculating its illumination.
Minimum s iz e is used rather than the number of
samples to allow larger faces to be sampled more
than sma l ler ones. Default=6.0.
Light Painting Rollout (Radiosity)
Main toolbar > Render Scene > Render Scene dialog
> Choose Default Scanline Renderer as the active
production renderer. > Advanced Lighting panel > Select
Advanced Lighting rollout > Choose Radiosity from the
drop-down list. > L ight Painting rollout
Rendering menu > Render > Render Scene dialog
> Choose Default Scanline Renderer as the active
production renderer. > Advanced Lighting panel > Select
Advanced Lighting rollout > Choose Radiosity from the
drop-down list. > L ight Painting rollout
The light painting tools in this rollout al low you
to touch up shadowed and illuminated areas
manually. You can use these tools to touch up
shadow and light-leak art ifacts without having to
do additional remodeling or radiosity processing.
Using Pick Illumination, Add Illum ination, and
Remove Illumination, you can add or remove
illumination on one selection set a t a time.
To use the light painting tools, you must first sele ct
objects, and then select a particular light painting
tool: Pick Illumination, Add Illumination, or
Remove Illumination. The active button is
highlighted in yellow, and when it is over a selected
object, the cursor changes to a cray on icon for
the Add and Remove Illumination tools, or to an
eyedropper icon for Pick Illumination.
Youcanpick,add,orremoveilluminationthrough
objects. For example, if you select the floor as
an object, y ou can work under the bookshelf, by
working through it. Once in light painting mode,
you can’t select another object unless you cancel
the operation.
Interfa ce