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778 Chapter 21: User Interface
conform to the Width and Height of the output
size of your rendering image output.
V i ewpor t Clippi ng—Interactively sets a near and
far range for the v iewpor t. Geometry within the
viewport clipping range is displayed. Faces outside
the range are not displayed. This is useful in
complex scenes where you want to work on details
that are obscured from view. Turning on viewport
clipping displays two yellow slider arrows on the
edge of the viewport. Adjusting the lower arrow
sets the near range, and the upper arrow sets the
far range. Tick marks indicate the extents of the
viewport. Viewport Clipping can also be turned
on and off in the
Viewport Configurat ion dialog
(page 3–896)
.
Texture Correction—Redraws the viewport using
pixel-interpolation (perspective corrected).
Note: This is for the software display driver only.
If you are using the OpenGL or Direct3D display
mode, texture correction is automatic.
Disable V i ew—Disables the active viewport. A
disabled view por t behaves like any other viewp or t
while it is active. However, when you change the
scene in another view por t, the v iew in the disabled
viewport does not change until you activate it. Use
this function to speed up screen redraws when you
are working on complex geometry.
Keyboard > D
Undo—Undoesthelastviewportchange.
Redo—Cancels the last v iewport undo.
Co nfigure—Displays t he
Viewport Configuration
dialog (page 3–896)
, which contains many options
for further control of the viewports.
Viewport Controls
At the rig ht end of the status bar are the buttons
that control the display and navigation of the
view por t.
Some of the buttons change for camera and light
viewports. The Field Of View button changes for
Perspective viewports.
The state of the navigation-button flyouts for all
view por t types is saved in the [Performance]
section of the
3dsmax.ini
file.
Viewport Navigation Controls
The navigation controls depend on the active
viewport. Perspect ive, orthographic, camera,
and light viewpor ts a ll have specialized controls.
Orthographic includes User viewports as well as
viewportslikeTop,Front,andsoon.TheZoom
Extents All flyout and Maximize Viewpor t Toggle,
available in all v iewpor ts, are included with the
perspective and orthographic viewport controls.
Many of these controls are
modal (page 3–1067)
,
meaningtheystayonforrepeateduse.Thebuttons
highlights when on. To turn them off, press ESC,
right-click in a v iewport, or choose another tool.
Controls Available in All Viewports
Zoom Extents All, Zoom E xtents All Selected
(page 3–780)
Maximize View port Toggle (page 3–780)