8
Viewport Right-Click Menu 777
label as the keyboard shortcut (F for Front, for
example. The exception is K for back).
Note: This menu appears at the mouse cursor, but
it controls the view for the active viewport, even if
the mouse cursor is over a different viewport.
Smooth+Highlights —Displays the smoothness and
lighting of objects. You can also display maps on
the surface of objects. See
Show Map in Viewport
(page 2–1289)
. This happens on a map-by-map
basis, but you can display as many maps as you
want simultaneously in the viewpor t. Maps only
display on objects that have mapping co ordinates.
Also Show Map In Viewport must be t urned on
for each map individually in the Material Editor.
Note: This and other shaded view port options
support self-illuminated materials and 32 lights
(depending on display mode and graphics card).
Wireframe—Displays objects a s edges only, as
if they were made from wire. Wire color is
determined by object color (default).
Other —Displays a cascading menu of other
shading mo des. These include:
•
Smooth—Displays smoothing , but doesn’t show
high lights.
•
Fa cets+Highlights—Displays highlights, but
doesn’t show smoothing.
•
Facets—Shades faces, but doesn’t display
smoothing or highlig hts.
•
Fla t —Renders each polygon in its raw,
unshaded diffuse color, disregarding any
contribution f rom ambient lighting or lig ht
sources. This rendering method is useful when
it’s more important to see each polygon than to
see its shading. It’s also a good way to check
the results of bitmaps created w ith
Render to
Texture (page 3–139)
.
•
Lit Wirefr ame—Displaysedgesaswireframe,
but shows lighting.
•
Bounding Box—Displays objects as a
bounding
box (page 3–1013)
only.
Edged Faces—Available only when the current
viewport is in a shaded mode. Displays the
wireframe edges of objects along with the shaded
surfaces.Thisishelpfulforwhenyouwanttoedit
meshes in a shaded display.
Edges are displayed using the object wireframe
color, while surfaces use material colors (if
assigned). This lets you create contrasting colors
between the shaded surfaces and the wireframe
edges. You can switch these assignments in the
Display Color rollout (page 1–52)
.
Transparency—Sets the quality of t ransparency
display in the selected viewport:
•
Best—Highest quality transparency display;
longer redraw time.
•
Simple—Less accurate transparency display,
however viewport redraw is considerably faster
with Simple.
•
None—Transparency is not displayed in the
view por t.
Note: The Transparency setting only affects
viewport display, and does not affect renderings.
Show Grid—Turnsonandoffthedisplayofthe
home grid. Does not affect other grid display.
Keyboard > G
Sh ow B a ck grou nd —Tur ns on and of f the display of
any viewpor t backg round i mage (or animation).
To specify an image, choose Views menu >
Viewport Background.
Tip: ThekeyboardshortcutfortheViewport
Background dialog is ALT+B .
Show Safe Frame—Tu r ns on and off the dis play
of
safe f r ames (page 3–1124)
. You define the s afe
frames in the Viewport Configuration dialog (see
Configure, below). The safe frame proportions