8

776 Chapter 21: User Interface
See
Safe Frames (page 3–899)
.
To fix texture display problems in a viewport:
•Right-clickaviewportlabel,andthenchoose
Texture Correction. This applies only to the
software display driver ; OpenGL and Direct3D
displays automatically correct texture display.
Tip: If you have materials with texture maps that
are not display ing in the viewport, you ne ed to
turnonShowMapInViewportintheMaterial
Editor for each material that has this problem.
To change qui ck ly between snap opti ons:
1.
With nothing selected, hold SHIFT and
right-click anywhere in the viewport.
The Snaps shortcut menu is displayed.
2. Choose any of the Standard or NURBS snap
options. You can a lso toggle whether snaps use
transform constraints.
Inter face
Views—Displays a secondary menu that allows you
to choose another view to display in the viewport
(Front,Top,Back,etc.).
Available views included are:
Camera v iews (page 3–788)
(if the scene
contains cameras)
Light v iews (page 3–792)
(if the scene contains
spotlights or directional lights)
Perspective (page 3–781)
•User
•Front
•Back
•Top
•Bottom
•Left
•Right
ActiveShade (page 3–17)
•Schematic:Chooseanexisting
Schematic view
(page 3–688)
,ifany,fromthesub-menu,or
choose New to create a new one. To change a
viewport w hen it contains a Schematic view,
right-click the menu bar and choose a different
view.
Grid (page 2–19)
:ChooseFront,Back,Top,
Bottom, Right, Lef t, or Display Planes. For
details, see
Viewing Grid Objects (page 26)
.
•Extended
Asset Browser (page 3–505)
Biped AnimationWorkbench (page 2–864)
Motion Mixer (page 2–581)
MAXScript Listener (page 3–824)
•HWStandardMaterial
Shape: Automatically aligns view to the extents
ofaselectedshapeanditslocalXYaxes
Thefastestwaytochangetheviewportdisplay
is with keyboard shortcuts. Press V to open the
Viewports quad menu. You can then choose from
this menu or use t he first letter of the view port