8
774 Chapter 21: User Interface
To change the number of viewpor ts and their
ar r angement:
1.
Right-click any viewport label. Select Configure
from the right-click menu.
2. In the Viewport Configuration dialog, click the
Layout tab.
3. Select a layout from the 14 choices at the top
of the dialog.
4. Assign what each viewport wil l display in the
lower window of the dialog.
5. Click OK to make the change.
To turn off the world-space tripod in all viewports:
1.
Choose Customize menu > Preferences to
display the Preferences dialog.
2. Click the Viewports t ab.
3. In the Viewport Parameters group, turn off
Display World Axis.
4. Click OK to make the change.
To tur n off object-na me tooltips:
1.
Choose Customize menu > Preferences to
display the Preferences dialog.
2. Click the General tab.
3. In the UI Display group, turn off Enable
View por t To oltips.
4. Click OK to make the change.
Viewport R ight -Click M enu
Right-click any viewp o rt label. > Viewport right-click
menu
The view por t rig ht-click menu, also referred
to as the Viewport Properties menu, contains
commands that let you change what is shown
in the act ive viewport. This is a shortcut menu.
Some of the options are also available on the
Configuration dialog (page 3–896)
.
Yo u c a n d o t h e fo l l o w i n g f r o m t h i s m e n u :
• Change the view to any available viewport type
(for example, Perspective, Top, Bottom , User,
Light, Camera, Grid, or Shape).
When your scene contains cameras or lights
w ith targets, the viewport right-click menu
gives you selection options for the components.
For example, when you right-click the label
ofatargetcameraviewport,youseetwonew
commands, Select Camera and Select Camera
Target, that let you select the camera or target
used by that view.
• Setthetypeofshadingdisplayedinthe
viewport (for example, Wireframe, Smooth,
or Edged Faces).
• S et how transparency is displayed in the
view por t.
• Undo or redo a v iew change.
• Turnontexturecorrectionifyourdisplayisnot
configuredforOpenGLorDirect3D.
• Disable a viewport so it doesn’t update when
you work in other viewports.
• Toggle the display of the grids, safe frame, and
view por t background.
Note: Agridobjectmustbeactivebeforeyou
canselectitfromitsviewport.
• Display the Asset Browser, Schematic View or
MAXScript Listener in a viewport.
• Turn on Viewport Clipping. This interactively
setsanearandfarrangefortheviewport.
Geometr y within the v iewport clipping range
is displayed. Faces outside the range are not
displayed.
Tip: If the v iewport right-click menu becomes
disabled, you can restore it by refreshing the UI
scheme. Use Customize menu >
Load Custom
UI Scheme (page 3–849)
to load a different
.cui
file, t hen reload the original
.cui
file again. The
right-click viewport m enu will become available