8
Next Frame/Key 767
Inter face
The Play/Stop flyout contains two buttons. Both
buttons become a Stop button when in use.
Play—Playstheanimationinthecurrently
active viewport.
Play Selected—Plays the animation for
selected objects only in the currently active
viewport.
Stop Animation—Replaces the Play button
when an animation is playing. C lick to stop the
playback.
Stop Animation (Selected)—Replaces the Play
Selected button when an animation is playing.
Click to stop the playback.
Nex t Fra me/K ey
Status bar > Time controls > Next Frame
Keyboard > . (period)
Next Frame moves the
time slider (page 3–748)
ahead one frame.
If
Ke y Mode (p age 3–767)
is on, the time
slider moves to the next
key frame (page 3–1054)
.
Keyframe options are set in the Key Steps group of
the
Time Configuration dialog (page 3–768)
.
If Time Configuration dialog > Use TrackBar is
on, Next Key jumps to the next key of any kind. If
UseTrackBarisoff,NextKeyjumpstothenext
transform key, ignoring any other type of keys.
Go To End
Status bar > Time controls > Go To End
Keyboard > END
Go To End moves the
time slider (page 3–748)
to the last frame of the
act ive time segment
(page 3–998)
. The active time segment is set in
the Start Time and End Time fields of the
Time
Configuration dialog (page 3–768)
.
CurrentFrame(GoToFrame)
Status bar > Time controls > Current Frame (and Go To
Frame)
Current Frame displays the current frame number,
indicating the position of the
time slider (page
3–748)
. You can also enter a frame number in this
fieldtogotothatframe.
Procedure
To move to a particular f rame, do one of the
following:
• TypetheframenumberandpressENTERtogo
to the specified frame.
• Move the time slider and observe the fra me
numberupdatingonthetimeslider.
• Clickordragthespinnertochangethevaluein
the frame number field.
Key Mode
Status bar > Time controls > Key Mode
Key Mode lets you jump directly between
key frames (page 3–1054)
in your animation. By
default,KeyModeusesthekeysvisibleinthe