8
764 Chapter 21: User Interface
• Modifiers— allows modifiers to be keyframed.
Note that you should tur n on O bject
parameters when you turn on modifiers , so you
can keyf rame gizmos.
•
Mater ials— allows material properties to be
keyframed.
•
Other —allows for other parameters that don’t
fall in the above categories to be keyframed
using the Set Key technique. This includes
such things as helper properties and look-at
controller tracks for target cameras and lig hts.
Wa rn in g: If you turn on Object Parameters, all the
object parameters of an object will then receive keys,
unless you have turned off thetracksusingKeyableon
the Controller menu of Track View – Curve Editor. The
same advice applies to Materials.
Tip:
You can also set keys on spinners by holding
down the SHIFT key and ri ght-clicking a spinner.
Default In/Out Tangents For
New K ey s
Status bar > Animation controls > Defa ult In/Out
Tangents For New Keys flyout
This flyout provides a quick way to set a
default
tangent type (page 2–300)
for new animation
keys created with
Set Key Mode (page 3–761)
or
Auto Key Mode (page 3–760)
. You can also access
the
tangent types (page 2–300)
from the
Key
Info (Basic) rollout (page 2–299)
and the Curve
Editor’s
Key Tangency toolbar (page 2–513)
.
Note: Changing tangent t yp es does not affect
existing keyframes, only new ones.
On each new set keyf rame, the Key Tangent flyouts
on the K ey Info (Basic) rollout updates with the
current default tangent type.
When you set a default tangent t ype, both the in
and out tangents are set to match that type. If you
set different in and out tangents via the Controller
Defaults group of the
Animation Preferences panel
(page 3–868)
,thecurrentflyouticonchangestoa
question mark.
Note: Setting a default tangent typ e stores it in the
3dsmax.ini
file, from which it is restored after a
scene reset or session change.
See also
Specifying Default Controllers (page 2–289)
Procedures
Example:Tosetadefaulttangenttype:
1.
Create a sphere.
2. Turn on Auto Key, go to frame 10,
and move the sphere in all three axes.
3. Right-click the sphere. From the quad menu,
choose Curve Editor.