8

Set Key Animation Mode 763
4.
Movethetimeslidertotheframewhereyou
wish to set keys
5. Click the Set Keys button.
Keys will be added to all keyable parameters.
Tomoveaposeintimewithoutupdate:
1.
Turn on Set Key.
2. Move to a part icular fr ame (let’s say frame 20).
3. Pose your character.
4. Moveyourcursoroverthetimeslider,then
press the right mouse button down and drag.
Thetimeslidermoves,buttheposedoesnot
jump. The pose is maintained and transferred
to the new point in time.
5. When you are at the appropriate frame, press
Set Keys to set the pose keys.
Inter face
Set K ey—Turns on Set Key Mo de.
Set KeysClick this to set a key. This
button will create a key on tracks for the selec tion
set. It checks that t he t racks are keyable, and that
K ey filters allow the tracks to be keyed. If both
these are satisfied, a key is set. Set Keys also sets
keys in Auto Key mode, and in Layout mode (the
mode when neither Auto Key nor Set Key is turned
on). Keyboard shortcut default for this command
is K.
K ey Filters—Displays the Set Key
Filtersdialogwhereyoucandefinewhichtypeof
tracks will be allowed or disallowed keys.
Selection List—Gives quick access to
named
selection sets (page 1–85)
and
track sets (page
2–567)
while working w ith Set Key. Lets you easily
swap be tween different selection sets a nd track
sets.
Note: Choosing a selection set from the list does
not s elect objects in the viewports. To accomplish
this, use the
Named Selection Sets (page 1–85)
.
Note: Selection set names appear b etween braces
(example: {Biped Arms}) while track set names
appear between square brackets (example: [Throw
Baseball]).
Set K ey Filters dialog—Turn on the tracks you want
to key. Default=Position, Rotation, Scale and IK
Parameters.
The following options are available:
All— allows for a quick way to key all tracks.
When All is turned on, the other toggles are
unavailable. Clicking Set Keys with the All
filter turned on will result in a key placed on
all keyable tracks.
Posit ion— allows for position keys to be created.
Rotation— allows for rotation keys to be created.
Scale— allows scale keys to be created.
IK Parameters— allows inverse kinematic
parameters to be keyframed.
Object Parameters allows object parameters
to be keyframed.
Custom Attr ibutes— allows custom attributes
to be keyframed.