8

Coordinate Display 755
selection. The cursor displays the current selection
icon. When you want to deselect or alter your
selection,clickLockSelectionagaintoturnoff
locked selection mode.
When you want to select something and you
cant, it’s frequently because you have locked your
selection.
This button is off by default.
Click to turn it on (it turns yellow). When
Lock Selection is on, you can click anywhere in a
viewport and the program interprets it as clicking
the selec ted object(s). This is usefu l when you
want to keep objects selected while you make a
differentviewportactiveorwhentheselectionis
tiny, or crowded and difficult to selec t.
Pr ocedur es
To tr ansform an object without touching it:
1.
Use the Selection Floater from the Tools menu,
theSelectByNamebuttononthemaintoolbar
or press the H key to select the object by name.
2. Click the transform button (move, rotate, or
scale) from the main toolbar.
3. On the status bar, turn on t he Selection
Lock toggle or press the SPACEBAR to lock the
selection set.
4. Press a nd drag anywhere in the viewport.
The object transforms even though you are not
touching it.
To avoid accidentally canceling a selection:
1.
Make your object selection.
2. ClicktheSelectionLocktoggleonthestatus
line, or press SPACEBAR to tur n on Locked
Selection mode.
To exit sub-object selection mode, do one of the
following:
In the Modifier Stack display, choose the object
level.
Open another command panel. This turns off
Sub-Object selection.
If you’ve turned off Sub-Object selection and
object selection is still not restored, one of the
following may be true:
Your select ion is locked. Tur n off the Selection
Lock toggle on the status line.
YouvesettheSelectionFilterinthetoolbarto
a specific category of object, so you can’t select
any of the other categories. To fix this, choose
AllintheSelectionFilterlist.
Coordinate Display
Status bar > Coordinate Display area
TheCoordinateDisplayareashowsthepositionof
thecursororthestatusofatransform,andallows
entry of new transform values.
The information in these fields varies, depending
on what you are doing:
When you are simply moving the mouse in a
viewpor t, these fields show the current cursor
location in absolute
world coordinates (page
3–1129)
.
While you are creating an object, these fields
also show the current cursor location in
absolute world coordinates.
While you are transforming an object by
dragging in a viewport, these fields always show
coordinates relative to the object’s coordinates
before the transformation was started.