8
Character Menu 729
Ch aract e r Me n u
Menu bar > Character
The Character menu contains commands for
managing character assemblies and bones.
Create Character (page 2–683)
Destroy Character (page 2–685)
Lock / Un lock Character (page 2–685)
Insert Charac ter (page 2–686)
Save Character (p age 2–686)
Bone To ols (page 1–388)
Skin Pose Commands (p age 2–686)
:SetSkinPose,
Assume Skin Pose, and Skin Pose Mode
Reactor Menu
Menu bar > Reactor
The reactor menu provides a set of commands
related to the reactor dynamics product, which is
build into 3ds Max.
For more info on reactor, see the r
eactor user
reference.
Animation Menu
Menu bar > Animation
The Animation menu provides a set of commands
relatedtoanimation,constraintsandcontrollers,
and inverse-kinematics solvers.
Also present here are controls for custom attributes
and parameter wiring, as well as for creating,
viewing, and renaming animation pre views.
Interfa ce
IK Solvers
HI Solver (page 2–427)
HD Solver (page 2–442)
IK Limb Solver (page 2–454)
Spline IK Solver (page 2–455)
Constraint s
Attachment Constraint (page 2–376)
Surface Constraint (page 2–379)
Path Constraint (page 2–380)
Position Constraint (page 2–384)
Link Constraint (page 2–386)
LookAt C onstraint (page 2–388)
Orientation Constraint (page 2–391)
Tra n sform Contr olle rs
Link Constraint (page 2–386)
Posit ion/Rotation/Scale (page 2–341)
Script (page 2–364)
Position Controllers
Audio (page 2–303)
Bezier (p age 2–305)
Expression (page 2–315)
Linear (page 2–325)
Motion Capture (page 2–331)
Noise (page 1–735)
Quaternion (TCB) (page 2–361)
React ion (page 2–342)
Spring (page 2–359)
Script (page 2–356)