8

62 Chapter 17: Rendering
1.
Create or load a scene containing the
appropriate geometry for lighting. There is no
need to adjust any scale factors.
2. OntheCreatepanel,clickLights.
Standard is the default choice of light type.
3. IntheObjectTyperollout,clickalighttype
such as Target S pot.
4. Draginaviewport.Theinitialpointofthedrag
is the location of the spotlight, and the point
whereyoureleasethemouseisthelocationof
the target.
The light is now part of the scene.
5. Set the creation parameters for the light.
6. Click Render Scene to preview the
lighting.
Make any changes you need to adjust the
rendering.
7. Choose Rendering > Advanced Lighting to
display the Advanced Lighting panel. On
the Select Advanced Lighting r ollout, choose
Radiosity as the advanced lighting type.
The rollouts for radiosity are displayed.
8. On t he Radiosity Processing rollout, under
Interactive Tools, click Setup to display the
Environment panel (page 3–268)
where you set
exposure controls.
Note: Theexposurecontrolsallowyouto
controlonlytheintensityoftheindirect
lighting. 3ds Max retains the original intensity
and effect for the direct lig hting.
9. On the Exposure Control rollout of the
Environment panel (page 3–268)
, choose
Logarithmic Exposure Control from the
drop-down list.
10. On the
Logarithmic Exposure Control rollout
(page 3–293)
,turnonAffectIndirectOnly.
11. Onthesamerollout,usethePhysical
Scale setting to assign the standard lig ht a
photometric value in candelas.
12. Click Render Scene to render the scene
after radiosity processing.
Interfa ce
Radiosity controls appear as rollouts on the
Advanced Lighting panel of the R ender Scene
dialog. To choose radiosity, use the
Select
Advanced Lighting rollout (page 3–43)
.
Radiosity Processing Parameters Rollout (page
3–63)
Radiosity Meshing Parameters Rollout (page 3–66)