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718 Chapter 21: User Interface
the object is par t of a hierarchy, all its child objects’
tracks are also togg led.
This action can be undone.
Set Key
Clear Set Key Mode Buffer
Default key: None
While in Set Key mode, if you transform an object
buthaven’tyetclickedSetKey,thisshortcut
undoes the transformation and restores the
viewport to show the animation that existed before
the change.
Another way to accomplish this is to move the time
slider or to turn on Play.
Transform s
Create Position Lock Key and Create Rotation
Lock Key
Default keys: None
A lock key is a key with Linear interpolation. If you
create the lock key while an existing key is selected,
it changes that key’s interpolation from Smooth
to Linear. (Different types of interpolation are
described in
Bezier Cont rollers (page 2–305)
.) You
can create a lock key for position or for rotation.
Lock keys are useful when you want an object to
be stationary, but smooth interpolation is causing
it to "wobble" on its stationary spot.
Position to Zero
Default key: None
Likeitscounterpartsonthe
Animation quad menu
(page 3–745)
, this shortcut restores the object’s
position to the initial “frozen” pose (0,0,0).
Note: P osition To Zero works only if you hav e
previously invoked Freeze Transform or Freeze
Rotation from the Animation quad menu.
Viewport Navigation
Pan Viewport
Default key: I (the letter “i”)
Panstheactiveviewport,centeringitonthe
current location of the cursor.
You can use this shortcut while another comma nd,
such as Move, is active.
This action can be undone, using SHIF T+Z.
Toggling Dialogs
In most cases, you can close a dialog with the same
command used to open it. This applies to any
combination of input methods, including menu,
toolbar button, and keyboard shortcuts. For
example, you can open the Render Scene dialog
by choosing Rendering > Render, and then close
it by pressing F10 (default keyboard shortcut). If
adialogisavailablefromamenu,acheckmark
appears next to the respective command while it’s
open.
If a dialog is minimized, invoking its command
opens the dialog, and invoking it a second t ime
closes the dialog.
In addition, the keyboard shortcut CTR L+~
(tilde) toggles display of the active dialog.
The dialogs affected by this funct ionality are:
• Asset Browser
•BoneTools
•ChannelInfoEditor
•CloneandAligndialog
•DisplayFloater
• Environment and Effects dialog
• Grid and Snap Settings dialog
•LayerManager
•LightLister