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710 Chapter 20: Managing Scenes and Projects
Render—When on, objects appear in the
rendered scene. Non-rendering objects don’t
cast shadows or affect the visual component
oftherenderedscene. Likedummyobjects,
non-rendering objects can manipulate other
objects in the scene.
Shape objects (page 1–257)
have the Render
option turned on by default. In addition, they
have a Renderable check box i n their creation
parameters. When both check boxes are on,
the shape is renderable. If either check boxes
are off, the shape isn’t renderable. If you apply
a m odifier that converts the shape into a mesh
object, such as a
Lathe (page 1–699)
or
Extr ude
(page 1–671)
modifier, the shape automatically
becomes renderable regardless of the state of its
local Renderable check box.
Forshapes,theRenderabletoggleinthe
Object
Properties dialog (page 1–111)
affects the main
object, so it also affects all instances of and
references to the shape.
Co lor—Changes the color associated with the
high lighted layers. You can select another color
by clicking the color swatch to display either the
Object Color dialog (page 1–155)
(for objects), or
the Lay er Color dialog (for layers).
You can set an object’s color independently , or
turnonByLayerintheObjectColordialogtouse
the associated layer’s color.
Radiosity—When on, objects are included
in the
radiosity solution (page 3–50)
.Objects
not
included in the radiosity solution do not
contribute to indirect illumination. If these objects
are lights, only their direct contribution will be
used for render ing.
Note: Removing objects from the radiosity solution
can significantly decrease radiosity processing
and rendering time, however it does sacrifice
some accuracy in the solution. It can be useful for
creat ing quick test renders.
Layer Manager Right-Click Menu
Astandardpopupmenuisdisplayedoverthe
Layer Manager by right-clicking anywhere in
the Layer Manager dialog. The menu contains a
variety of layer management and focus operations.
Some of the operations involve highlighted items
or selected objects in your scene. If the right-click
is on a non-highlig hted row, the high light switches
to that row and the subsequent operation applies
to the newly highlighted item. If the right-click is
on a highlighted row (or a group of highlighted
rows), all of the highlights are preserved and
the subsequent operation applies to all of the
highlighted items.
Note: Toapplyanoperationtoagroupofobjectsor
layers, you must hold CTRL when you right-click.
If you have highlighted a group of objects and
right-click on one of them (w ithout holding
CTRL), the selection group is cleared and only that
object will be hig h li g hted.
Rename—Initiates text editing mode for the
highlighted layer’s name. Unique names are
enforced. If a non-unique name is typed in, a
modaldialogpopsup,stating“InvalidLayer
Name. Layer names must be unique.”
Note: Rename is available only for layers; objects
cannot be renamed in the Layer Manager.
Likew ise, Rename is only available when a single
layer is highlighted.
Cut—Stores references to highlighted objects in
memory so they can be pasted into another layer.