8
60 Chapter 17: Rendering
Object Animation
The radiosity solution is calculated for each
frame if any object is animated in the scene (the
default is to calculate the current f rame only).
You specify the parameters (goals/quality) you
want to reach on the Advanced Lighting panel.
It is recommended to run a solution first and
verify if it’s successful before proceeding to the
whole animation. These parameters will then be
reprocessed for each frame.
You go to the render dialog, Common Parameters
rollout, and enable the option Compute Advanced
Lighting When Required, and then render the
scene. The radiosity is processed for the first frame
and then rendered. 3ds Max then moves to the
next frame, processes radiosity, renders, and so on.
Camera Animation
If objects remain static in the scene and only the
camera moves, you c an solve radiosity at frame
0, and when you render the animation, turn off
Compute Advanced Lighting When Required.
R a diosi ty Contr ols
Render Scene dialog > Choose Default Scanline Renderer
as the production renderer. > Advanced Lighting panel
>ChooseRadiosity.
Rendering menu > Advanced Lighting > R adiosity
> Render Scene dialog > Advanced Lighting panel >
Radiosity is chosen.
Radiosity is a technique to calculate indirect light.
Specifically, radiosity calculates the interreflections
of diffuse light among all the surfaces in your
scene. To make this calculation, radiosit y takes
intoaccountthelightingyou’vesetup,the
materials you’ve applied, and environment settings
you ’ve made.
The radiosit y processing of a scene is distinct from
the rendering process. You can render without
radiosity. However, to render
with
radiosity, you
must always calcu late radiosity first.
Once a radiosity solution for a scene has been
calculated, it can be used in multiple renderings,
including multiple frames of an animation. If
there are moving objects i n the scene, radiosity
might need to be recalculated; see
Animation w ith
Radiosity (page 3–59)
.
For an overview of radiosity and how radiosity
works in 3ds Max, see
Radiosity Solution (page
3–50)
.
For sug gestions regarding workflow for using
radiosity, see
Radiosit y Workflows (page 3–56)
.
Note: Radiosity is also know n as
global
illuminat ion
.
Impor tant: Ifthedimensionsofyourscenearenot
realistic, then radi osity will not show realistic lighting,
either.
See also
Modeling Global Illumination with Radiosity
(page 3–50)
How Radiosity Works in 3ds Max (page 3–55)
Radiosity Workflows (page 3–56)
Animation with Radiosity (page 3–59)
Lighting Analysis (page 3–75)
Advanced Lighting Override Material (page
2–1410)
Procedures
To set units correctly:
Follow these steps if your scene does not already
use real-world units.
1. Right-click 3D Snap Toggle and on the
Snaps panel, clear all the settings. Then turn on
Vertex to set vertex snap. Close the dialog.