8

704 Chapter 20: Managing Scenes and Projects
Options quadrant
Shrink—Hides all selected entities’ boxes, keeps
arrangement and relationships visible.
Toggl e S hri nk Changes the state of entity
shrinkage. Shrunken entities become unshrunken,
and the other way around.
Unshrink All—Makes all shrunken entities visible.
Unshr ink S elected—Makes all selected shrunken
entities visible.
Shrink Selected Hides all selected entities boxes,
keeps arrangement and relationships visible.
List Views
Sel ected Occur rences— Opens or redraws List
View with all entities that share a property or
relationship type with currently selected entities
Selected Instances—Opens or redraws List View
with all instances of currently selected Schematic
View entities.
All I nstances—Opens or redraws List View w ith all
instances of currently displayed Schematic View
entities.
Selected R elationships—Opens or redraws List
View with all relationships of currently selected
Schematic Vie entities.
All Rela tionships—Opens or redraws List View w ith
all relationships of currently displayed Schematic
View entities.
Display Floater—Opens the Display floater and
activatesthecorrespondingtoolbarbutton.
Move Children— Sets Schematic View to move all
children of parent being moved. When this mode
is on, the toolbar button is activated.
Reference Mode Sets Schematic View to display
entities as a reference graph instead of hierarchy.
Sw itching between Hierarchy and Reference mode
is nondestructive.
Hiera rchy Mode— Sets Schematic View to display
entities as a hierarchy instead of reference graph.
Children appear indented below the parent.
Switching between Hierarchy and Reference mode
is nondestructive.
Always Ar range— Sets Schematic View to
always arrange all entities based on the chosen
arrangement preference. Displays a pop-up
warning before doing so. Choosing this activates
the toolbar button.
Layers
Usi ng La yer s t o Or gani ze a Scene
Layers are like transparent overlays on which
you organize and group different kinds of scene
information.Theobjectsyoucreatehavecommon
properties including color, renderability, and
display. An objec t can assume these proper ties
from the layer on which you create it. Using layers
makes it easier to manage the information in your
scenes. Layers are used primarily to control the
visibility of objects in your s cene, however they
also controls the color of objects wireframe and
the
frozen (page 1–70)
and hidden state of objects,
as well as their radiosity properties.
For example, you might want to set up a layer that
wi ll contain detailed, custom f urniture. To do this,
youcreatealayerandsetViewportDisplayto
Bounding Box. Then you set the object’s display
properties to ByLayer (in the
Object Properties
dialog (page 1–111)
). This will keep the viewport
display quick. Then, whenever you want to import
new f urniture, switch to this layer. You don’t need
to set up y our viewport display every time you
import new furniture. Also, if you don’t want to