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696 Chapter 20: Managing Scenes and Projects
Include in Calculation group
SchematicViewcantraversetheentirescene,
including mater ials, maps, controllers, and so
on. The Include In Calculation settings control
which scene components Schematic View will
know about. The Display Floater then controls
what is displayed. So, if you don’t Include
Materials, you can’t display m aterials. If you don’t
include controllers, you can’t display controllers,
constraints, or parameter-wiring relationships.
Ifyouhaveahugesceneandareinterestedonly
in using Schematic View for selection, you can
turn everything off except Base Objects. If you
are interested only in materials, you can turn off
cont rollers, modifiers, and so on.
Base Objects—Turnsonandoffthedisplayofthe
base objects. Use this to remove clutter in the
Schematic View window.
Modifier Stack—Tur ns on and off the dis play of
modifier nodes.
Mater ials/Maps—Turns on and off the displ ay of
material nodes in the Schematic View window.
Hide the materials when you are animating and
don’t need to see them, display them when you
want to select materials or make changes to the
material of various objects.
Note: Schematic View does not support the ability
to manipulate maps. You can not paste a map from
one material to another.
Controllers—When this is turned on, controller
data i s included in the display. When this is turned
off Controllers, Constraints and Param Wires
relationship and entity buttons are unavailable in
the Display floater. When this is on, you can assign
controllers or w ire parameters using the tools quad
of the Schematic View right-click menu.
Static Values—When this is turned on, unanimated
scene parameters are included in the Schematic
View display . T urn this off to prevent the window
fromfillingupwitheverythingseeninTrackView.
Ma ster Point Contr oller When this is on,
sub-object animation controllers are included
in the Schematic View display. This button
prevents the window from filling up with to o many
controllers in cases in which sub–object animation
is present.
Sk in Details—When this is turned on four
controllers for each bone in the Skin modifier are
included in the Schematic View display (when
Modifiers and Controllers are also included). This
button prevents the window from stretching out
around too many Skin con trollers with normal use
of the Skin modifier.
Includ e On ly group
Selected Objects—Filters the display of selected
objects. Check this box if you have a lot of objects
and only want Schematic View to display the
view por t selection.
V i sible Objects—Limits the display in Schematic
View to the visible objects. Hide objects you don’t
need to display, then check this box to contain
clutter in Schematic View.
Animated Objects— When this is turned on, then
onlyobjectsthathavekeysandtheirparentswill
be included in the Schematic View display.
Hide By Category group
These toggles control the display of objects and
their children, by c ategory. The categories are:
Geometr y—Hides or displays geometric objects
and their children.
Shapes—Hidesordisplaysshapeobjectsand
their children.
Lights—Hidesordisplayslightsandtheir
children.