8
ProxSensor VRML97 Helper 647
TheAnchorrolloutcontainsthefollowingoptions:
Pi ck Trigger Obj ect—Specifies the geometry that
wi ll be the t r ig ger for this anchor. Click this
button, then select the geometry.
Description—Lets you enter a text description or
message that will appear in the browser’s status
bar when the mouse is over an object that has an
Anchor action defined for it.
Hyperlink Jump—Creates an Anchor that jumps
to a URL.
URL—Specifies the location for Hyperlink Jump.
Use your Bookmarks list, or enter a location
manually. If the URL points to another VRML97
world (a .
wrl
file) you can append "#CameraName"
totheendoftheURLtohavethebrowserusethe
viewpoint named "CameraName" as the initial
view.
B ook ma r k s—Lets you select a URL location from
a list of bookmark s. Click Import List to import
the list of book marks defined in your browser, or
manually enter new URLs into the list.
Par ameter —Lets you specify additional browser
parameters for the hyperlink jump. See the
VRML97 specification (page 3–645)
for the uses
of this field.
Set Camera—Creates an Anchor that jumps to a
givencamerainthecurrentVRML97world.
Cam era—Specifies the name of the camera for Set
Camera.
Icon Size—Determines the size of the helper in the
scene.
Pr ox S ensor VR ML 97 Helper
Create panel > Helpers > VRML97 > Object Type rollout >
ProxSensor
The ProxSensor helper creates a VR ML97
ProximitySensor node. This lets you set up a
rectangularregioninspace,sothatenteringthe
region in a VRML97 browser starts a set of objects
animating.
Procedure
To create a Proximity Sensor object:
1.
Add a Proximit y Sensor object by pressing the
ProxSensor button and then click-dragging in
the Top viewport to create its icon.
2. Select the geometry, camera, or sound to
control.
When the user navigates inside the box, the
specified objects animate or the sound plays.
Interfa ce