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646 Chapter 20: Managing Scenes and Projects
VRML97 Helper Objects
The VRML97 Helpers appear when you click
Helpers in the Create panel and choose one of the
VRML97 Helpers from the Object Type rollout.
Insert a VRML 97 Helper into the scene by clicking
and dragging at the desired location.
Note: Some helper objects (for example, Billb o ard
and Level Of Detail) are position-sensitive, s o be
careful how and where you insert them. Usually ,
you have the most control by creating the helper
object in the Top viewport.
Anchor VRML97 Helper (page 3–646)
ProxSensor VRML97 Helper (page 3–647)
NavInfo VRML97 Helper (page 3–648)
Fog VRML97 Helper (page 3–649)
Sound VRML97 Helper (page 3–649)
LOD VRML97 Helper (page 3–651)
TouchSensor VRML97 Helper (page 3–652)
TimeSensor VRML97 Help er (page 3–653)
Background VRML97 Helper (page 3–654)
AudioClip VRML97 Helper (page 3–655)
Billboard VRML97 Helper (page 3–656)
Inline V RML97 Helper (page 3–657)
Anchor V RML97 Helper
Create panel > Helpers > VRML97 > Object Type rollout
> Anchor
The Anchor rollout lets you specify a click-to-play
trigger in the scene. This tr igger will be linked to a
currently exist ing object in the scene. This allows
youtoaddlinkstootherHTMLpages,VRML97
worlds, or alternate cameras in your VRML97
world.
Procedure
To set up an Anchor to j ump to another VR ML worl d:
1.
AddanAnchorhelperobjectbypressingthe
Anchor button and then click-dragging in the
Top viewport to create its icon.
2. Pick a Trigger Object in the scene that will be
the object the viewer clicks wh ile browsing.
3. Choose Hyperl ink Jump and designate a URL
to jump to.
4. When the user clicks the Trigger Object
geometry, the browser will replace the current
scene with t he designated URL.
Interfa ce