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640 Chapter 20: Managing Scenes and Projects
The VRML 1.0 W WW Inline works only if the
URL refers to a local file residing in the sa me
folder as the .WRL file. Internet URLs are not
supported.
Inter face
Reset Scene—Deletes any existing scene upon
import. If you turn off this option, the imported
VRML world is merged into the 3ds Max scene.
Turn to 3DS Coordinates—Rotates the imported
VRML world from Y, which is "up" in VRML,
toZ,whichis"up"in3dsMax.Ifyouturnoff
thisoption,VRMLX,Y,andZcoordinatesare
imported w ithout change.
Create Pr imitives—Converts the VRML
Box/Cube, Cone, Cylinder, and Sphere nodes to
corresponding 3ds Max primitives, if possible. If
the VRML object has a texture on it, or if only
part of the VRML object is to b e created, a general
triangular mesh object will be created instead.
If you turn off this option, 3ds Max will convert
these objects to triangular mesh objects.
Exporting to V RML97
File menu > Export > Se lect File To Export dialog > Save
As Type > VRML97 (*.WRL)
3ds Max scenes can be exported to VRML97 file
format.
See also
VRML97 Expor t (page 3–643)
Procedure
To export a file to V RML97:
1.
Choose File menu > Export.
2. Choose VRML97 (.WRL) as the fi le format.
3. Enter a file name, and click Save.
4. In the VRML97 Exporter dialog, set options as
described below.
Interfa ce
Generate group
Turning on any of these options increases the
size of the VRML97 file generated by the export
process.