8

Shockwave 3D Export Preview 633
Expor t Controls
Author Check Opens a w indow displaying
warning messages about possible problems found
converting the scene to the W3D file format. If no
errors are found, the window is blank.
These messages, which do not necessarily
indicate problems with the scene, can be useful in
debugging problems such as why the scene looks
different in the preview window than it does in
3ds Max. If t he scene uses any 3ds Max features
that are not supported by the exporter, they will
be listed here.
Analyze—Opens the
Shockwave 3D File Analysis
w indow (page 3–634)
, displaying a graphic
breakdown of the data in the W3D file.
Prev iew—Opens the
Shockwave 3D Export
Preview window (page 3–633)
, showing the scene
as it will be exported.
FileOpens the Choose Export File dialog, which
letsyouspecifythenameandlocationofthefileto
be exported. When you click Save, you’re returned
to the Export Options dialog; the file name and
path you specified appear in the field next to the
File button.
Note: Clicking the Save button does not save the
W3Dfile;youmustclicktheExportbuttonto
create the file.
Export—Exports the Sho ckwave 3D file, using the
path and name specified next to the File button.
View after exportAfter you export a file, this
option lets you view it in the
Preview window
(page 3–633)
.
Shock wave 3D Expor t Preview
File me nu > Ex p ort > Select File To Export dialog > S ave
AsType>Shockwave3DSceneExport(*.W3D)>Preview
This window displays the scene as it has been
captured by the Shockwave 3D Exporter. This
view lets you quickly identify scene elements that
are not supported by the Shockwave 3D Exporter.
In many cases the export preview window wil l
display scene resources you had decided not to
export. Remember that t his window displays
the scene as captured by the exporter and not
necessarily how it is written to the W3D format.
Only those scene assets indicated under the export
options and supported by the exporter will be
written to the W3D file.
Export with a User , Top, Front, or Right viewport
active in 3ds Max, and the scene will be viewed
through an orthogr aphic camera. Export with a
Perspective or Camera viewport active in 3ds Max,
andthescenewillbeviewedthroughaperspective
camera.
Note: When navigating a scene, keep in mind
that only the parts of models that are in front of
the camera will be rendered. Parts of models
thatpenetratethecameraplaneandarebehind
the camera will not render, resulting in visual
artifacts ("black holes" or "tearing") in the model.
This is particularly noticeable when you dolly an