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628 Chapter 20: Managing Scenes and Projects
Inter face
Base Position group
Saved PoseChoose this option to use the
skeleton’s pose at frame 0 as base position data.
Default=on.
Current Pose—Choose this option to use the
skeleton ’s pose at the current frame as base
position data.
Options group
Export Animation—Enable to export all animation
keys. Otherwise, only the base position is
exported.
Par ent Tra nsf or ms Enable to include the root
object’s animation data in the export file.
Time Options group
These options are only functional if the Export
AnimationoptionintheOptionsgroupisenabled.
Slider/R ange—Choose between using your scene’s
time slider (page 3–748)
range or a defined
portion.
From/To—These values represent the start and end
frames of the defined range.
Offset—The exported animation starts after the
number of frames set by this value.
Scale group
Global Sets the bone length scale factor in the
export file.
Ok Proceeds with H TR/HTR2 exp ort, using the
current settings.
Can celCancels HTR/HTR2 export.
Shockwave Files (W3D)
You can set up 3D scenes and animations in
3ds Max, and then export them in Shockwave 3D
(W3D) format for use in interactive presentations
in Macromedia Director . To start this process,
choose File menu > Export, and choose
Shockwave3DSceneExport(*.W3D)asthefile
type. Choosing this format opens the
Shockwave
3D Scene Export Opt ions dialog (page 3 –629)
.
The Shockwave exporter in 3ds Max offers
significant differences from the 3ds Max exporter
previously available from Macromedia. When you
prepare a scene for exporting to Director, please be
aware of the following:
Bones require special consideration when
being exported to Shockwave 3D format. See
“Exporting Bones below.
Hidden objects are not exported. However,
bones are exported whether hidden or not.
The exporter supports specular lighting for
light sources with Specular turned on in the
General Parameters rollout > Affect Surfaces
group.
Some types of mapping distort or disappear
on export. Whenever possible, use
Multi/Sub-Object materials rather than maps.