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Lightscape Block File Lights Panel 605
Textures group
Don’t S ave Tex ture Data Prevents textures from
being exported with materials.
Relative Texture PathsSelects whether or not
texture path names will be output as relative or
absolute paths. If this option is off, the exporter
will output absolute texture path names. If this
option is on, the exporter will output relative path
names. See
U sing Relative Paths with Block and
Material Files (page 3–584)
for more information.
Avera ge Textur e Color—Selects the material color
the exporter will use for texture-mapped materials.
If this option is off, the exporter will set the color
of texture-mapped materials to the diffuse color
of the 3ds Max material. If this option is on, the
exporter will set the color to the average color of
the diffuse map of a texture-mapped mater ial.
Lightscape Block File Lights Panel
This panel is used to set the parameters for
converting 3ds Max lights to Lightscape
luminaires.
Interfa ce
Standard Lights group
Maximum Light Intensity ScaleSelects the scale
intensity method for converting standard lights.
You can enter the intensity scale in candelas in
the field to the r ight. (Photometric l ights are not
scaled.)
Light Intensity at Distance—Selects the match
intensity method for converting standard lights.
You can enter the distance used for matching
intensity in the field to the r ight. The units are
always in those selected by Master Units.
Average Target Distance—Selects the match
intensity method for converting standard lights.
The distance used is the average distances between
targeted spotlights and their targets, which is
displayedintheeditfieldtotheright.Thisbutton
is disabled if there are no targeted spotlights in the
scene.