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584 Chapter 20: Managing Scenes and Projects
To export additional camera views:
1.
IntheExportLightscapePreparationFiledialog
or the Export Lightscape View File dialog, click
theViewstabtogototheViewspanel.
2. Selectthenameofacamerawhoseviewyou
want to export.
ThenameofthenewVWfileisdisplayedin
theSaveToFilefield. Bydefault,thisisthe
camera name with the .
vw
file name extension
appended. You can enter a different path or file
name to change the default.
3. Use SHIFT+click or CTRL+ click to add or
remove cameras from the selected list.
Keeping Your Original 3ds Max
Materials
If you export a 3ds Max model to Lightscape and
calculate a radiosity solution, you can have the
importer use your original 3ds Max materials
when you import the solution back into 3ds Max.
Do this when y ou export your scene:
• After you have exported you scene, be sure to
save the 3 ds Max scene. The exporter tags the
exported materials. If the scene is not saved, the
importer will not be able to find the materials it
needs to use.
Follow these steps when you impor t your scene:
1.
Before importing the Lightscape solution, open
the 3ds Max scene that was exported to create
the solution.
2. Make sure the Replace Scene Contents and
Keep Orig inal Materials options are turned on.
3. Settheotheroptionsyouwanttouse.
4. Click OK to import t he scene.
Note: If the importer cannot find the 3ds Max
material from which a Lightscape material was
created, it wi ll create a new 3ds Max material.
Using R elative Paths with B lock
and Material Files
The exporter will write texture file names as
relative or absolute paths. When using relative
paths, directories are added to the texture path list
in the Preparation file so Lightscape can find the
textures. Block (BLK) and Material (ATR) files do
not have path information in them. Follow theses
steps to get the path list from the exporter into
Lightscape when you want to u se relative paths
with Block and Material files:
1. Open 3ds Max and load the scene you w i ll use
to export the Block or Material file.
2. Access the
Export Lightscape Block File dialog
(page 3–602)
or the
Export Lightscape Material
File dialog (page 3–607)
.Turnontheoption
Relative Texture Paths, and set the other options
asdesired. ClickOKtosavetheBlockor
Material file.
3. Access the
Export Lightscape Parameter File
dialog (page 3–608)
to export a Lightscape
Parameter (DF) file. Turn on the option
TexturePathFromFiles,settheotheroptions
as needed, and then click OK.
4. In Lightscape, open the model you want to
load blocks or materials into. Select File >
Parameters > Save, and save the parameters
for the model.
Do not overwrite
thefileyou
created in step 3.
5. Select File > Properties, and click the Paths tab.
Delete all of the directories from the path lists.
6. Select File > Parameters > Load, and load the
file you created in step 3.
7. Select File > Parameters > Load, and load the
file you created in step 4.