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578 Chapter 20: Managing Scenes and Projects
a block file can be selectively loaded into
Lightscape.
•
Material file (*.atr) (page 3–607)
:Exports
mater ials.
•
Layer file (*.lay) (page 3–607)
:Exportslayers.
•
Parameter file (*.df) (page 3–608)
:Exports
processing parameters.
Ov era ll Wor k f low for E x por ti ng a
Lightscape Preparation (LP) File
1.
Select the object to be exported (page 3–583)
.
2. Open the
Expor t Lightscape Preparation File
dialog (page 3–591)
.
3. If your scene uses
standard lig hts (page 3–580)
,
set the units and scale, and then set the lig ht
conv ersion method.
4. If you are
exporting an animation (page 3–585)
,
selecttheframestobeexported.
5. If your scene uses
daylight (page 3–582)
,setthe
daylight parameters.
6. Select the
cameras to b e exported (page 3–583)
.
7.
Export the file (page 3–578)
.
See also
Creating Geometry for Lightscape (page 3–578)
Creat ing Materials for Lightscape (page 3–579)
Grouping Geometry for Lightscape (page 3–580)
Export ing Standard Lights (page 3–580)
Export ing Daylight to Lightscape (page 3–582)
Selecting Objects to Be Expor ted (page 3–583)
Export ing Camera Views (page 3–583)
Keeping Your Original 3ds Max Materials (page
3–584)
U sing Relative Paths with Block and Material Files
(page 3–584)
Exporting Animat ions (page 3–585)
How 3ds Max Objects Are Converted to Lig htscape
(page 3–588)
Procedures
To export a Lightscape file:
1.
Choose File > Expor t.
TheSelectFileToExportDialogisdisplayed.
2. Use the Save As Type list to choose which kind
of Lightscape file format you are expor ting.
3. U se the Save In list to navigate to the appropriate
directory.
4. IntheFileNamefield,enterthenameofthefile
that you want to create, and then click Save.
To get version information about the Lightsca pe
ex port er :
1.
Export one of the Lightscape file types.
Adialogwithoptionsforthatfiletypeis
displayed.
2. Click About.
An About dialog is displayed. The dialog shows
the version of the Lightscape exporter .
Crea ti ng G eometry for L ight scape
These are guidelines for creating geometry t hat
w i l l export to Lightscape in a way that w ill generate
agoodradiositysolution: