8
JSR-184 Object Parameters 575
Light
Light is a scene graph node that represents
differentkindsoflightsources.ALightobjectis
assigned the same name as its counterpart in the
original 3ds Max scene.
• Approx.Object Size:Showstheobjectsizewith
sub-objects.
•
User-defined ID
:DisplaystheuserIDforthe
object.
•
Enable Rendering
:SetsthelighttoOnorOff.
Options are True and False.
•
Scope
:Allowsscenegraphnodestoform
conceptual groups independent of the scene
graph hierarchy. The default scope is -1,
implying that all nodes are in the same scope.
By default, a ll objects are visible to a ll cameras
and are lit by all li ght sources.
Sprite3D
Sprite3D is a scene graph node that represents a
2–dimensional image with a 3D p osition. The
only way to create a Sprite3D object is to convert
a two-polygon 3ds Max mesh object. A Sprite3D
object is named “ Sprite, ObjectName,” where
ObjectNameisthenameofthecorresponding
3ds Max mesh object.
• Approx.Object Size:Showstheobjectsizewith
sub-objects.
•
User-defined ID
:DisplaystheuserIDforthe
object.
•
Enable Rendering
: Sets the rendering enable
flag of this node. The effective rendering enable
statusforthisnodeisthelogicalANDofthe
enable flags on this node and a l l of its ancestors.
Thismeansthatthisnodeisdisabledifanyof
itsancestorsaredisabled.Thestatusofthis
nodehasaneffectonlyifallitsancestorsare
enabled. If the effective st atus is set to Tr ue, this
node is enabled. If it is False, it is disabled.
•
Scope
:Allowsscenegraphnodestoform
conceptual groups independent of the scene
graph hierarchy. The default scope is –1,
imply ing that all no des are in the same scope.
By default, all objects are visible to all cameras
and are lit by all light sources.
Mesh
• Approx.Object Size:Showstheobjectsizewith
sub-objects.
•
User-defined ID
: Displays the user ID for the
object.
•
Scope
:Allowsscenegraphnodestoform
conceptual groups independent of the scene
graph hierarchy. The default scope is –1,
imply ing that all no des are in the same scope.
By default, all objects are visible to all cameras
and are lit by all light sources.
•
Projection Type
:Setstheprojectionmode
for the Camera. Options are Parallel and
Perspective.
Morphing M esh
Morphing mesh is a scene graph node that
represents a vertex-morphing polygon mesh. A
morphing mesh object is assigned the same name
as its counterpart in the original 3ds Max scene.
Morphing mesh parameters are the same as mesh
object parameters.
Note: Morphing animation is not supported. A
Morphing mesh is exported w ith morph targets. If
you wish to export a morphing mesh animation,
set animated weights to morph targets during
playback.
Skinned Mesh
Skinned Mesh is a scene graph node that represents
a skeletally-animated polygon mesh. A skinned
mesh object in the JSR-184 scene is assigned
the same name as its counter part in the original