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Exporting FBX Files 563
Inter face
Expor t group
Geometr ies—When on, exports all geometry in
your scene.
Suppor t nor mal per poly gon ver tex —When on,
normals are exported to your FBX file on a
per-polygon basis.
Cam eras—When on, all cameras in your scene are
exported.
Lights—When on, all lights in your scene are
exported.
Geometr i es used as bones, ex por ted a s
bones—
When on, objects that are used as b ones
will be exported as bones.
Shape (M orph M odifier)— When on, any morphing
information in your scene is exported.
Sk ins (Sk in Modifier and Physique)—When turned
on, any skin or physique information in your scene
is exported.
Animation—When turned on, any animation in
your scene is exported.
Misc group
Resampling R ate—Lets you specify a sampling rate
for controller-based and coordinate-interpolated
animation, as well as the Flip-Bo ok output rates.
Setting the resampling rate lets you trade off
between animat ion fidelity and file size. The
defaultvaluesgivegoodresultsinmostcases.
For the greatest animation precision, use a lower
number (a higher sampling rate).
Constant K ey R eduction Filtering—When on, any
position, rotation, or scale keys that do not change
during an animation are removed during the
exportprocesstoreducefilesizeandcomplexity.
Show Warnings—When on, you are alerted to any
export errors.
Embed textur es in expor t file—When on, all
materials in your scene will be embedded in the
exported FBX file.
Por table Format ( TIFF)—When on, stores bitmaps
used in materials in a baseline TIFF format, which
is highly portable.
Reset—Resets all values in the Export dialog to
their defau lts.
Ok —Proceeds with FBX export, using the cur rent
settings.
Can cel—Cancels FBX export.