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558 Chapter 20: Managing Scenes and Projects
Group by Layer—
When turned on, objects are
groupedintheModeltreepaneintheAutodesk
DWF Viewer by their respective layers.
Publishing Option s group
Publish Object Pr oper ties—When tur ned on, object
property data is exported and displayed in the
viewer and reported in the log file if Save Log File
is enabled. Object Properties displayed are: object
name,layername,facecount,vertexcount,and
whether the object is frozen or hidden.
Publish M aterials—Displays objects with their
assigned materials in the viewer. When turned off,
objects are displayed in the highlight color set in
the Options dialog in the viewer. Material names
are not exported.
Publi sh Sel ected O bjects Onl y —Exports only those
objects that have been selected prior to exporting.
Allotherobjectsarenotexportedwhenthisis
turned on.
Publish Hidden Objects—Hidden objects are
exported and displayed in the v iewer. When
turned off, objects that are hidden or on layers that
are hidden are not displayed. Hidden objects are
listed in the log file if Save Log File is enabled.
Note: Frozen objects and frozen lay ers are exported.
General group
Show DWF i n a Viewer —When turned on, the
exported DWF file is automatically opened in the
Autodesk DWF Viewer. When turned off, the
viewer must be opened outside of 3ds Max.
Rescale Bitmaps—When turned on, bitmap
textures are automatically rescaled in the DWF file
to the size set for pixels for Maximum Resolution.
Turn this on if the scene contains large texture files
inordertoreducetheDWFfilesize.
Note: This setting has no effect when Publish
Materialsisturnedoff.
Maximum R esolution (pixels)— Sets the maximum
length, in pixels, of the longest edge of all the
bitmap images that are used as textures.
Note: All bitmap images exported to the DWF file
are compressed to
JPG (page 3–670)
format in
order to create small D WF files.
Use Default DWF Lights—Lets you control whether
the DWF Viewer adds its own default lig hti ng.
When tur ned off, the scene is displayed without
lights in the viewer, which can result in the scene
objects being flat shaded ma k ing them appear two
dimensional. Turn Use Default DWF Lights off if
the scene contains lights that a re already baked
into textures with
Render to Texture (page 3–139)
,
otherwise it is recommended that DWF lights are
used. Default=on.
Note: When exporting a scene with all the lighting
baked into the texture maps after using Render to
Texture, if Use Default DWF Lights is turned on
thescenemayactuallyappeardarkerintheDWF
Viewer, and the built-in DWF li ghts wi ll cause the
scenelightingtochangeasyouorbitaroundthe
objects in the scene. With it turned off, the lighting
willbeconstantasyoumovethroughthescene.
Save Log File— When enabled, 3ds Max creates
atextfilewithan
.log
file extension that lis ts
objects, their layers, face and vertex counts that
areexportedaswellasthetimeanddateofthe
export. O bjects that were not selected or hidden
are also listed as not as not being exported. The log
fileisoverwritteneachtimeaDWFfileiscreated
unless the log file name or file location is changed.
Default=on.