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536 Chapter 20: Managing Scenes and Projects
Animated Mesh—
Export s a complete mesh
definition of every n frames. The frequency
is specified by the Controller Output spinner,
described below. Each block contains the same
information specified in the Mesh Options group
box, described below. Turning this on can result in
a huge file, even for small scenes.
Animated Camera/Light S ettings—Exports the
animationdataforcamerasandlights,suchas
color, intensity, falloff, map bias, etc. Outputs a
block every n frames, as specified by the Controller
Output spinner.
Inver se K inematics Joints—Exports the IK joint
settings in the Hierarchy branch.
Mesh Options group
These items are enabled on ly when Mesh
Definition is turned on in the Output Options
group box.
Mesh Normals—Exports the face and vertex
normals. The normal of the face is listed first,
followed by the normals of the three vertices
supporting the face. Turning this on results in a
much larger file.
Mapping Coordinates—Exports a list of mapping
vertices and faces, according to the TVert and
TVFace st ruc tures described in t he 3ds Max
Software Development Kit. If an object uses face
mapping, a face map list is exported containing
UVW coordinates for each face.
Vertex Colors—Exports vertex colors.
Object Types group
The items here let you specify which category of
object you want included in the output. You can
include geometric objects, shapes, camer as, lights,
and helper objects.
Static Output group
Fr am e #—Lets you specify which frame of the
animation will be used to export all static data,
whetherornotyououtputcontrolleranimation
data.
Precision group
Decimal s—Lets you specify the precision (the
number of digits after the decimal) of the values
exported to the ASCII file.
Controller Ou t p ut group
Use K ey s —Exports key values. If the controller
doesn’t use keys, then the Force Sample method
is used. In the case of transform con trollers, the
Use Keys option works only if all of the transform
controllers are either Linear/TCB or Bezier. If one
of the transform tracks uses a different type of
controller, then the Force Sample method is used
for all transform tracks.
Force Sample —Samples controller values based on
the frequency specified in the Frames per Sample
Cont roller.
Frames per S ample group
Controllers—Specifies the frequency, in frames,
with which to sample controller values for export.
Animated Objects—Specifies t he frequency, in
frames, with which to output animation settings
and m esh definitions.