8

532 Chapter 20: Managing Scenes and Projects
Mask bitmaps are imported as 3ds Max mask
textures.
•WhenmaterialswithbothTexture1and
Texture 2 are imported, a composite texture is
createdandaddedtotheStandardmaterials
Diffuse channel.
Reflection maps, auto-cubics, and mirrors.
•AutomaticreflectionmapNthframeandMap
Size settings.
SXP translation for Marble and Noise materials.
3DS/D OS R4 IK joint parameters.
•3DSurferpatchdata.
WhenyouimportaPRJfile,alloftheaboveitems
are imported, plus shapes.
When you import a 3DS file, the following
information is
not
imported:
•Morphkeys.
Keyframer instances.
Map channels that are turned off.
•Custom
.cub
-format cubic maps.
Decal transparency using the RGB color of the
upper-left pixel of the map.
Inter face
Merge objects with cur r ent scene—Merges
imported data with the current scene.
Completely replace current scene—Completely
replaces the current scene with the imported data.
Co nvert unitsWhen turned on, the software
assumes units in the imported file to be in inches,
and converts them to the current system of units.
When turned off, the software assumes the units
intheimportedfilematchthecurrentsceneunit
and doesn’t convert the units.
Impor ting P RJ Files
File menu > Import > Select File To Import dialog > Files
Of Type > 3D Studio Project (*.3DS,*.PRJ)
PRJisthe3DStudio(DOS)project-fileformat.
WhenyouimportaPRJfile,youcanmergethe
imported objects with the current scene or replace
thecurrentscenecompletely. Ifyouchooseto
merge the objects with the current scene, you’ll
be asked whether you want to reset the length
of the animation in the scene to the length of
the imported file (if the imported file contains
animation).
You’ll also be asked how you want the software
to handle
shapes (page 3–1105)
in the incoming
file:tomakethemintoasingleobjectormultiple
objects.
Interfa ce
When you import a PRJ file, you first see a
3DS
Import dialog (page 3–531)
.Thisisidenticaltothe
dialog you see when you import a 3DS file. When
you have set the options and clicked OK in the 3DS
Import dialog, you then see a Shape Import dialog.