8
VIZ Render (DRF) Files 529
default settings. For more information on how to
do this, see
Market-Specific Defaults (page 3–834)
.
Units
In VIZ Render, you can only use meters as your
system unit. However, 3ds Max lets you define
your own system unit, and how units are displayed.
For more information on units, see
Using Units
(page 2–3)
and
Units Setup Dia log (page 3–891)
.
Missing Maps
Many times, when you open a DRF file, you will be
presented with the
Missing External Files dialog
(page 3–504)
. To locate the missing fi les, add
theappropriateVIZRenderdirectoriestothe
Configure User Paths dialog >
Externa l Files panel
(page 3–855)
.
Ha ndli ng Li nk ed Geometry in 3ds M a x
LinkedobjectsshowupasLinkedGeometry
objects on the Modify panel. These objects don’t
allow access to sub-object levels where minor
editing can occur. If a linked geometry object is
moved,rotatedorscaledyoudohavetheoption
to R eset P osition.
Linked Geometry user interface on the M odify panel.
3ds Max recog nizes Linked Geometry objects
when you open a MAX file created in VIZ Render.
Since linked geometry objects offer no p arameters
on the Modify panel, you must first add an Edit
Mesh modifier to the object or collapse the linked
geometry object to an E d itable Mesh in order to
access sub-object levels. If you add a modifier to
linked geometry, the modifier is applied to all
instances of that object.
Linked Geometry objects are assigned a special
LinkTM controller. If a the object is converted
to an Editable Mesh, Poly, NURBS or Editable
Spline, the LinkTM controller is replaced with a
PRS controller.
Substituted Objects
There is no substitution modifier in 3ds Max.
However,ifyouopenaDRFfilewithsubstituted
objects, 3ds Max will recognize the substitutions
and will add the substituted objects into the scene.