8
520 Chapter 20: Managing Scenes and Projects
• Mater ials—All materials and material
assignments used in the scene are recorded.
•
Environment—Records these
Environment
(page 3–267)
setting s: Background, Ambient,
and Tint colors; Global Lighting > Level;
Environment Map; Environment Map on/off
state; Exposure Control rollout settings.
Tips for Managing Scene States
• When first b e coming fam iliar with scene states,
minimize changes to make it easier to keep
track of what each scene state contains.
• Saving all scene aspec ts in a scene state allows
you more flexibility when restoring. When
you include a ll the par t s of the scene, you can
choose to restore all or just a few of the aspects
that were orig ina lly saved.
• Additions made to a scene after a scene state
has been saved affect how the restored scene
will render. For example, say you already have
ascenestatenamed
Omni
that contains omni
lights. You then decide to save another scene
state named
Free Spot
that contains a free spot
light. When you restore the
Omni
scene state,
the scene will contain both the omni lights and
thefreespotlight.
If you decide to add other lig hts to t he scene
that you don’t want to render with the exist ing
lights, you need to remember to turn off the
new lights and overwrite any existing scenes
that have Light Properties saved. S ee
Saving
ChangestoanExistingSceneState(page
3–521)
on how to overwrite an existing scene
state.
• Use descriptive names for scene st ates. If scene
state names are too long to see in the dialog,
resizetheManageSceneStatesdialogorusethe
scroll bar at the bottom of the d ialog.
If you sele ct individual parts to be saved with a
scene state, it is useful to note in the scene state
name which parts are recorded.
• If the scene contains more than one camera,
restore the desired scene state first, t hen change
the viewport to the desired camera view.
Scene S tate Limitati ons
• Eventhoughyoucanselectmultiplescene
statesfromtheManageSceneStatedialog,only
onescenestatecanberestoredatatime.
• The currently restored scene state name is not
displayed in the user interface. It’s helpful to
save rendered scenes by their scene state name
as a reference.
• Materials must be reopened in the Material
Editor after a scene state containing objects
with material assignments is restored.
• If part of a scene state is later deleted or hidden,
a warning does not display when the scene state
is restored indicating that there are missing
parts or that the scene w ill not be restored as it
was when originally recorded.
• Likewise, if you delete one or more scene states
from the Manage S cene States dialog, you are
not presented with a warning that you are
about to delete them. However , you can restore
deleted scene states with Undo .
• Viewport configurations are not saved as part
of the scene state. Therefore, you cannot
use scene states to control which viewport is
active or whether viewports are minimized or
maximized.
Scene States and B atch Render
Scene states do not store viewport layouts, such
as which camera view is active, so you can use
the
Batch Render tool (page 3–200)
to coordinate
rendering from any camera that is saved with the
model. With each camera task that you assign
to the batch render tool, you can specify a saved
scene state that will be automatically loaded and
rendered.