8
40 Chapter 17: Rendering
Name
Description
Area
Computes antialiasing using
a variable-size area filter.
This is the original 3ds Max
filter.
Blackman A 25-pixel filter that is
sharp, but without edge
enhancement.
Blend A blend between sharp area
and Gaussian soften filters.
Catmull-Rom A 25-pixel reconstruction
filter with a slight
edge-enhancement effect.
Cook Variable A general-pur pose filter.
Values of 1 to 2.5 are sharp;
higher values blur the
image.
Cubic A 25-pixel blurring filter
based on a cubic spline.
Mitchell-Ne travali Two-parameter filter; a
trade-offofblurring,ringing,
and anisotropy. If the
ringing value is set higher
than .5 it will impact the
alpha channel of the image.
Plate Match/MAX R2
Uses the 3ds Max 2 method
(no map filtering) to match
camera and screen maps or
matte/shadow elements to
an unfiltered background
image.
Seethesection“PlateMatch
Filtering,” above, for a
discussion of how and why
you might want to use this
filter.
Quadratic A 9-pixel blurring filter
based on a qu adratic spline.
Sharp Quadratic A sharp nine-pixel
reconstruction filter from
Nelson Max .
Soften An adjustable Gaussian
softening filter for mild
blurring.
Video A 25-pixel blur ring filter
optimized for NTSC and PAL
video applications.
Filter Maps—Turns on or off the filtering of
mapped materials. Default=on.
Tip: Leave Filter Maps turned on unless you are
making test renderings and want to speed up
rendering time and save memory.
Filter Size—Allows you to increase or decrease the
amount of blur applied to an image. This option
is available only when a S often filter has been
selected from the drop-down list. The spinner is
unavailablewhenanyotherfilterhasbeenselected.
Setting the Filter Size to 1.0 effectively disables the
filter.
Note: Some filters show additional, filter-specific
parameters below the Filter Size control.
When you
render sep arate elements (page 3–126)
,
you can explicitly enable or disable the active filter,
on a per-element basis.
Global SuperSam pling group
Disabl e all S ampler s—Disables all
supersampling
(page 3–1112)
.Default=off
Note: SuperSampling settings are ignored by the
mental ray Renderer (page 3–77)
,whichhasits
own sampling method.
Enable Global Supersampler—When on, applies
thesamesupersamplertoallmaterials. When
turned off, materials set to use the global settings
are controlled by the settings appearing in
rendering dialog. All other controls in the Global
SuperSampling group of the rendering dialog
will become disabled, except for the Disable All
Samplers. Default=on.
Super sampl e Ma ps—Tur ns on or off supe rsampling
for mapped materials. Default=on.
Tip: Leave Supersample Maps on unless you are
making test renderings and want to speed up
rendering time and save memory.