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494 Chapter 20: Managing Scenes and Projects
Impor tant: The working folder is a folder on your local
drive that mirrors the top-level folder of the provider
database structure. For further information, see
this
procedure (page 3–492)
.
You can log in automatically in future sessions,
bypassing the Vault Log In dialog, if you turn on
“Log i n using saved settings.” Th is also tu rns on
Vault Log In > “Use these settings next session.”
Launch Pr ovider—Opens t he database client
program.Thisisthesameasrunningtheprogram
from the Start menu. It doesn’t necessarily open to
thesamedatabaseyou’reusingin3dsMax.
File men u
Most of the File menu commands are available
only when you’re logged in.
Che ckou t —Lets you check out the highlighted
assets in the Asset Tracking dialog list of assets,
if the assets are available for checking out. This
opens a dialog that lets you confirm the checkout,
specify whether to replace the loca l copies w ith the
checked-out version, and enter a comment.
If you enter a comment, it’s copied to the
Working
Comment dialog
.
Tip: Always be sure to check out an asset before
modifying it, even if you have a writable version
on a local drive. This prevents other users from
modifyingthefileatthesametime,andletsyou
maintain strict version control over the asset.
Che ckin —Lets you check in the highlighted assets
in the Asset Tracking dialog list of assets. This
opens a dialog that lets you confirm the checkin,
specif y whether to keep the assets checked out,
and enter a comment. Also, if the assets have been
edited but not saved local ly, you’re prompted to
save first.
Checking in an asset increments the current
version number of the asset as stored in the
database, and saves the current Comment text
along w ith the asset.
Undo Check out—Reverses a checkout, setting the
highlighted assets’ st atus to checked in, without
saving any changes.
Add Files—Lets you add files in the scene, such
as bitmaps used in materials, to the provider
database. To add a fi le, load it (such as a scene file)
or add it to the scene (such as a bitmap used in a
material), highlight it in the Asset Tracking dia log,
andthenuseAddFiles.
Youcanaddmultiplefilesatthesametime.
Note: Youcannotaddafilethatdoesn’texistona
local drive, such as an unsaved scene file. Also, you
cannot add a file that ’s not in the working folder,
as specified via
Options
. For best results, before
adding a file, make sure it exists in a local f older
w ithin a structure that mirrors the one in the Vault.
For details, see
this procedure (page 3–492)
.
Get Latest—Downloads the most recent
(highest-numbered) version of the highlighted
asset f rom the database. Use this w hen a teammate
hasupdatedanassetsuchasabitmap.
Histor y —Opens a History dialog from which you
can get any version of the highlig hted asset. When
the dialog opens, highlight the version to get by
clicking it and then click Get Version. You can also
rig ht-click the asset and choose Get Version from
the context menu.