8
Save Animation 481
User Data group
The User Data list shows any user data present in
the XAF file specified in the File Name field. User
data can be created via the Save Animation dialog,
or by editing the XAF fi le directly.
Save Animation
Select one or more ani m ated objects. > File menu > Save
Animation
Save Animation lets you store animation from
your scene to disk in the XML Animation File
(X AF) format. The XAF file format lets you save
and load animation for any number of objects
separately from the actual scene.
For a procedure that outlines the basic method of
saving and loading animation, see
To u s e t h e S ave
Animation and Load Animation commands (page
3–478)
.
See also
Sav ing and Loading Animation (p age 3–477)
Load Animation (page 3–479)
Map Animation Dialog (page 3–483)
Inter face
TouseSaveAnimation,selecttheobjectsfrom
which to save animation data, and then choose
Save An imation from the File menu. Settings in the
Save XML Animation dialog apply only to objects
that are selected when you save the animation.
File controls—The controls in the upper-left corner
of the dialog are standard file-browsing controls.
Animated Tracks—Saves only animated tracks. This
isonbydefault,andshouldgenerallybelefton.
•
Include Constraints—When on, includes
constraints. When off, animation accomplished
only by constraints, such as the Link constraint,
is not saved. Default=on.
Note: This doesn’t apply to constraints such as
the
Path constraint (page 2–380)
.Becausethis
constraint assigns the animation directly to the
constrained object, rather than deriving it from
the constraining object, Save Animation saves
path-constrained animation even if Include
Constraints is off.
Keyable Tracks—When on, saves only
keyable
(page 2–505)
tracks with controllers, as defined
in Track View. Turning this on allows keyless
animation tracks to be s aved. Default=off.
If both Animated Tracks and Keyable Tracks are
on, any tracks that contain animation but are not
keyablewon’tbesaved. Youcanusethisoption
to avoid saving tracks that aren’t relevant to the
scene into which you’re loading the animation.
Fo r example, if you want to save constraint data,
but not data from a LookAt constraint (because
LookAt tends to be specific to the scene), you can