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478 Chapter 20: Managing Scenes and Projects
Mappingisquiteflexible: aslongasdatais
comp arable, it can be assigned. For example, each
key for both position and rotation animation
contains three numbers, so you could, if you
wanted, assig n incoming position data to a current
object’s rotat ion track, or vice versa.
See also
Save Animation (page 3–481)
Load Animation (page 3–479)
Map Animation Dialog (page 3–483)
Procedure
To use the Save Animation a nd Load Animation
commands:
You start by saving animation data from the
current scene.
1. Select any number of objects in your scene that
contain animation. The animation can be of
any type: procedural, manually keyf r amed, IK,
and so on.
Theframerangefromwhichtheanimationis
saved is the same for all objects, so make sure
you select only objects from which you want to
savethesameframerange.
You can save animation only from selected
objects.
2. From the File menu, choose
Save Animation
(page 3–481)
.
3. Set the save parameters.
By default, the command saves all keys
animated tracks from selected objects,
including constraints. If you turn on Save
Segment, you can then set a f r ame range from
which to save animation.
4. Specify a file name and then click Save, or click
the + button next to Save to increment the file
name and save under t he new file na me.
If the selected objects contain no savable
animation, the message “No animation
tracks to save appears. If this happens, create
animation to save or change the Save Animation
parameters as needed.
Next, y ou load the animation data.
5. Set up or load a new scene and then select any
objects that are to receive the loaded animation.
You can load animation only to selected objects.
6. FromtheFilemenu,choose
Load Animation
(page 3–479)
.
7. Find and hig hlight the XAF file f rom which to
load animation.
8. Click Load Motion. If the objects you’re
loading animation to are the same as those
you saved the animation from, the animation
loads and is mapped automatically. If mapping
isrequired,youregiventheopportunityto
setitup.Or,ifyouvealreadysetupmapping
for the scene and incoming animation data,
choose a mapping (XMM) file from the Motion
Mapping/Retargeting drop-down list and
then click Get Mapping. Otherwise, click Edit
Mapping.
Clicking Edit Mapping opens the
Map
Animation dialog (page 3–483)
,whichcontains
three lists: from left to right, Current, Mapped,
and Incoming. The Current list shows selected
objects in the scene and their animation tracks;
the Incoming list shows animation t racks in the
X A F file, and the Mapped list shows, for each
track in the Current list, the animation track in
the Incoming list that will map to it. In certain
cases, such as with objects that have the same
name, some tracks are mapped automatically
and appear in the Mapped column as soon as
you open the dialog. The tracks that are already
mappedareshowningrayintheCurrentand
Incoming columns.