8
Merge Animation 475
Add New Defs—
Adds custom attribute definitions
tothecurrentobjectifitdoesn’thavethesame
definitionsasthesourceobject.
B ase Objects—Merges animation data of
parameters at the object base level. For example, if
a sphere’s Radius parameter is animated, checking
this option will merge the Radius animation data.
This option w ill also merge animation data at an
object’s sub-object le vel, such as the animation of
ver t ices on a spline or Editable Mesh object.
Mater ials/Maps—Merges animation data of
materials and/or maps.
V isibility Track s—M erges animation data of
visibility tracks.
Object M apping rollout
Sets up a one-to-one correspondence (mapping)
between source objects and current objects.
AnimationdataonobjectsintheMergeNodes
column will be merged to the corresponding
object in the Current Nodes column.
To m ove o bje c t s to t h e M e r g e No d e s c o l u m n , d r a g
them from the Source Nodes column, or use Auto
Name Mapping to automatically map objects with
the same names or p art ia l names.
Sour ce Objects—Allows yo u to specify wildcard
expressions for filtering source objects. Click
Refresh to view objects specified by the wi ldcard
expression.
Refresh—Ref reshes the display based on wildcard
expressions entered in the Source Objects field.
Sour ce Nodes—Displays the object selected with
theSourceObjectoption,andallitschildren.
Objects with keyf r amed animation are listed in
red, and objects w ith procedural controllers (such
as a Noise or Expression cont roller) are listed in
green.Thedisplaycanbelimitedwithwildcard
expressions entered in the Source Objects field.
Curr ent O bjects —Allows you to specify wildcard
expressions for filtering current objects. Click
Refresh to view objects selected by the wi ldcard
expression.
Refresh—Ref reshes the display based on wildcard
expressions entered in the Current Objects field.
Current Nodes—Displays objects in the current
scene. Animated objects are listed in red. Display
can be limited by wildcard expressions in the
Current Objects field.
Merge Nodes—Lists the cur rent objects that will
receive animation data from the corresponding
object under Current Nodes. To place an object in
the Merge Nodes column, dr ag and drop the item
from Source N odes, or use Auto Name Mapping
to automatically map objects with the same or
similar names.
Move Up—Moves the selected Merge Node up one
row.
Clear S elected—Clears selected entries under
Merge Nodes.
Move Down—Moves the selected Merge Node
down one row.
Auto Name Ma pping—Automatically maps source
objects to the Merge Nodes col umn, matching
names with current objects. The mapping process
filters any wildcard expressions entered in the