8

474 Chapter 20: Managing Scenes and Projects
Source Object—
Selects a source object from within
the current scene. If a source object is selected, the
Source File selection is ignored.
Merge Animation—Merges the animation data
basedonsettingsonthisdialog.Beforeanimation
data can b e merged, Merge Nodes must be listed
fortheircorrespondingCurrentNodesonthe
Object Mapping rollout. The progress bar at
the bottom of the dialog shows the progress of
the merge o peration. After merging, this dialog
remains on-screen so you can check whether the
merge was p e rformed properly before closing the
dialog.
Undo Las t Mer ge—Undoes the last merge. If the
merge was not performed properly, you can
change settings and try again.
Source Time Range group
Replace Animation—Completely replaces existing
animationdatainthecurrentscenewiththe
animationdatafromthesourcefile.
Paste to Ex isting Animati on—Appends the source
file animation data to the existing animation data
based on the following t ime p arameters.
Match S ource File Time—Setsthesourcetimerange
to match the active time segment in the source file.
Star t Time—Start Time and End Time set the frame
rangetomergefromthesourcefile. StartTime
sets the first frame i n the range.
End T imeSets the end frame number to m erge
from the source file.
Insert Animation to Frame—Sets the start time in
the current scene. Animation data will be pasted
intothecurrentscenestartingatthisframe.Any
existing animation data in the current scene prior
to this f rame will remain the same.
RelativeAnimation data pasted into the scene
willchangethecurrentsceneobjectsrelativeto
their current status. For example, if an object in
thesourcefileisanimatedtomovefromtheXYZ
position 0,0,0 to 12,0,0, the object receiving the
animation data in the current scene will start at
its current position and move 12 units along the
Xaxis.
AbsoluteAnimation data pasted into the scene
will replace the current animation data. For
example,ifanobjectinthesourcefileisanimated
to move f rom the XYZ position 0,0,0 to 12,0,0, the
objectreceivingtheanimationdatainthecurrent
scene will start at exactly 0,0,0 and animate to
12,0,0.
Main Attributes group
Specify the source file attributes whose animation
data w ill be merged. Current nodes must have the
same attributes as merge nodes for the attribute
animation data to be merged.
Transf ormEnables selection of Position, R otation
and Scale animation data for merging.
IK Merges animation data of IK chains created
with IK solvers.
Posit ion—Merges Position transform animation
data.
Rotation—Merges Rotation transform animation
data.
Scale—Merges Scale t r ansform animation data.
Modifiers—Merges animation data of modifiers.
In order for animation data of a modifier to be
transferred, the current object must already have
thesamemodifierappliedtoit.
More Attributes group
Selectsadditionalattributestobemergedfromthe
source file.
Custom AttributesMerges animation data of any
custom attributes on source objects.