8
Merge Animation 473
3.
ClickSourceFileandchoosetheanimation
source file.
4. In the Merge Animation dialog, under Source
Objects, use a wildcard expression to specify
multiple items that share a set of characters
in their names. For example, if the character
bones are named
Skater_Head, Skater_RFoot,
and so on, enter Sk ater * under Source Objects.
5. Click Refresh for S ource Objects.
6. Under Current Objects, use a wildcard
expression to filter the current nodes’ prefix or
suffix. Click Refresh.
7. Click Auto Name Mapping.
Source nodes are placed in the Merge Nodes
column, corresponding with current nodes
w ith the same prefix or suffix.
8. Specify whether to replace or paste animation
data from the source file. If pasting animation
data, the f rame times for the merge nodes are
added to the current nodes.
9. Specify the source node attributes that will be
merged.
10. Click Merge Animation to merge animation
data from merge nodes to corresponding
current nodes.
To insert animation fr om one character assembly to
another:
For
character assemblies (page 2–681)
,theInsert
Animation feature can be used to merge animation
data.
1. Loadthefileintowhichtheanimationdatawill
be merged.
2. Select the character assembly node.
3. On the Modif y panel, click Insert Animation.
Selectthesourcefilefromwhichanimation
data will be merged.
4. Follow the previous procedure from step 4.
To mer ge ani mati on data fr om objects i n the sa me
scene:
1.
Choose File menu > Merge A nimation.
2. ClickSourceObject,andchoosetheobject
from which animation data will be transferred.
This object and its hierarchy appear under
Source Nodes in the Object Mapping rollout.
3. On the Object Mapping rollout, drag and drop
source nodes to the Merge Nodes column,
matching them with the appropriate current
nodes.
4. Specify w hether to replace or p aste animation
datafromthesourcefile.Ifpastinganimation
data, the frame times for the merge nodes are
added to the current nodes.
5. Specify the source node attributes that wi ll be
merged.
6. Click Merge Animation to merge the animation
data from the merge nodes to the current nodes.
Interfa ce
The Merge Animation dialog has the following
controls.
Source Objects group
Source File—Click to select a source file containing
the animation data. Animation data from this file
will be merged into the c urrent scene. All objects
inthescenearedisplayedunderSourceNodesin
the Object Mapping rollout.