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468 Chapter 20: Managing Scenes and Projects
double hung, bifold or hinged, solid core or glass
pane. You can assign one style to more than one
object, and you can modif y the parameters of that
style to change all the objects that have the same
sty le assigned to them.
For more information about how to work with
sty les in Architectural Desktop, refer to the
Architectural Desktop Reference.
A style is made up of components. Each
component defines dimensions and display
propertiesperview. Forexample,thehatch
patterndefinedforcomponent1inPlanview
can be different from the hatch pattern for the
same comp onent i n Model view. Styles are
grouped in categories that mirror the categories of
Architectural Desktop objects. You perform model
management, such as creating and deleting styles
and style-components in Architectural Desktop,
andreloadthemodifiedsceneinto3dsMaxusing
the
File Link Manager utility (page 3–431)
.
When a model is linked to 3ds Max from
Architectural Desktop, sty les play an important
role in assigning render materials and texture
coordinates to Architectural Desktop object
components described by style components.
Components of an Architectural Desktop object
often have predefined materials in their style
definitions. This means that if you have many
instancesofanobjectinyourdrawing,youcan
quickly replace materials on all the objects without
havi ng to select each instance of the object.
’Style-based objects’ is a more common term for
Architectural Desktop objects that reference sty les.
Limitations of Sty les
Styles-based Architectural Desktop objects do
have some limitat ions when a model is linked to
3ds Max.
• Changes to styles and their components
performed in 3ds Max will not propagate back
into Architectural Desktop.
• The struc t ure of a style-based object in
3ds Max cannot b e changed. You cannot add
components to or delete them from a linked
object.
• Objects on frozen layers in Architectural
Desktop wil l not be displayed when the model
is linked to 3ds Max.
Note: This is not the case when Skip All Frozen
Layers is turned off in your File Link settings.
St y les a nd Ma ter ia ls
Theprimarypurposeoflinkingamodelfrom
Architectural Desktop to 3ds Max is preparing
the scene for presentation to your clients
and rendering. AEC Objects are made up of
components that have default architectur al
mate rials assigned through their styles.
Comp onents can be selected f rom the
Select
Object dialog (page 1–78)
or Selection Floater
and new materials c an b e assigned or the existing
material can be altered in the Material Editor.
For example, a door that is assigned the “Hinged
– Single – Full Lite” style is made up of five
components in Architectural Desktop. The
components are the Frame, Panel, Stop, Glass,
and Muntins. Each component has a material
assigned to it. For instance, the default material
assigned to the Panel component of this type of
door is “finish car pentry.wood.mahogany”. If you
want to change the Panel material in 3ds Max, you
can select the Panel component and drag a new
material to it from the Material Editor.
Because the Panel material is part of the do or’s
sty le, your new material wil l automatically
propagate to a ny other door in the scene that is
assigned the “Hinged – Single – Full Lite” style.