8

36 Chapter 17: Rendering
Depending on which renderer is active, additional
panels can become available.
Tip: The
default scanline renderer (page 3–37)
and the
mental ray renderer (page 3–77)
each
have their own capabilities. In general, for each
scene, you w i l l decide which renderer you want
to use. It is a good idea to design materials with
aparticularrendererinmind. The
mental ray
Connection rollout (page 2–1305)
lets you add
features unique to the mental ray renderer to basic
3ds Max materials.
Inter face
When the De fau lt Scanline Renderer Is Ac tive
The Renderer p anel contains a single rollout:
DefaultScanlineRendererRollout(page337)
Additional panels are:
Advanced Lighting Panel (page 3–43)
Raytr acer Global Parameters Rollout (page
2–1369)
Render Elements panel (page 3–126)
When the mental ray Renderer Is Active
The renderer panel contains these rollouts:
Sampling Quality Rollout (mental ray Renderer)
(page 3–97)
Rendering Algorithms Rollout (mental ray
Renderer) (page 3–113)
Camera Effects Rollout (mental ray Renderer)
(page 3–100)
Shadows and Displacement Rollout (mental ray
Renderer) (page 3–111)
Additional panels are:
Indirect Illumination panel
Caustics and Global Illumination Rollout
(mental ray Renderer) (page 3–104)
FinalGatherRollout(mentalrayRenderer)
(page 3–109)
Processing panel
Translator Options Rollout (mental ray
Renderer) (page 3–115)
Diagnost ics Rollout (mental ray Renderer)
(page 3–120)
Distributed Bucket Rendering Rollout (mental
ray Renderer) (page 3–121)