8
Choose Renderer Dialog 35
For each rendering category , the rollout shows the
name of the renderer currently assigned, and a
button that lets you change the assig n ment.
Choose R enderer (“ . . .”)—Click the button with the
ellipsis to change the renderer assignment. The
button displays a
Choose Renderer dialog (page
3–35)
.
•
Production—Chooses the renderer used to
render graphic output.
•
Mater ial Editor—Chooses the renderer used
to render
sample slots (page 2–1264)
in the
Material Editor.
Bydefault,thesampleslotrenderer
is locked to be the same as the production
renderer.Youcanturnoffthelockbuttonto
assign a different renderer for sample slots.
•
ActiveShade—Chooses the
ActiveShade (page
3–17)
renderer used to preview the effects of
lighting and material changes in the scene.
The only A ctiveShade renderer that ships with
3ds Max is the default scanline renderer.
Save as Defaults—Click to save the current renderer
assignments a s defaults, s o they will be active the
next time you restart 3ds Max.
Choose R end erer Di a log
Main toolbar > Render Scene button > Render Scene
dialog > Common panel > Assign Renderer rollout > Click
a Choose Renderer (“...”) button.
Rendering menu > Render > Render Scene dialog >
Common panel > Assign Renderer rollout > Click a
Choose Renderer (“...”) button.
This dialog appears when you click one of the
Choose Renderer (“...”) buttons on the
Assign
Renderer rollout (page 3–34)
.
Procedure
To chan ge the rende re r assigned to t he cat egory you
picked, do one of the f ollowing:
• Click to highlight another renderer’s name in
the list, and then click OK.
• Double-click another renderer’s name in the list
Interfa ce
Thescrollablelistshowsthenamesofrenderers
that you can assig n ,
exclusive
of the renderer that
is cur rently assig ned to the rendering category you
are reassigning.
R ender ers
R enderer Panel (R ender S cene
Dia log)
Rendering menu > Render > Render Scene dialog >
Render panel
Main toolbar > Render Scene > Render Scene dialog >
Renderer panel
The Render Scene dialog’s Renderer panel
contains the main controls for the active renderer.