8

Materials and Linked Architectural Desktop Objects 451
Component subtype (for example, in sectioned
bodies)
•Layer
Material assignment
So, for example, if a window object in Autodesk
Architectural Desktop contained a mullion
component, but a portion of the component had a
different material assignment than the rest of it, the
mullion component would appear as two separate
objects when linked into 3ds Max. The objects will
be linked together w ith all the other components
of the window, but you could modify the material
properties of the two mullion objects separately.
If you changed the material assignments in
Architectural D esktop so that the entire mullion
component only had one material assignment,
then when you reloaded the drawing in 3ds Max
there would only be one mullion object present.
Note: Material assignment and Layer are two of the
properties used to separate one component f rom
another. When these are changed in the ADT
drawing, new objects are created in 3ds Max, or
geometry may move from one object to another.
In either case, some scene propert ies are changed,
such as assig ned material or scene layer.
3dsMaxorganizesandnamesfilelinkedobjects
to reflect their structure in Architectural Desktop,
using a parent-child hierarchy. The p arent object
will be a VIZBlock named
object class <style>
,and
thisVIZBlockwillhaveoneormorechildobjects
named
object class <style name> component1,
object class <sty le name> component2,
and so
forth. Objects that orig inate in an xref drawing in
Architectural Desktop are grouped together under
a VIZBlo ck that is named for the xref draw ing.
The following table lists some examples of the
naming conventions of Architectural Desktop
objectsthatarefilelinkedin3dsMax.
Name i n 3ds M ax Rema rk s
Xref:Drawing1XRef:
5701
A VIZBlock containing one or more
objects found in
drawing1.dwg
,
whichisanxrefinthelinked
Architectural Desktop drawing.
Window <Picture-
Arched>
A VIZBlock for an object
of class=
Window
and
style=
Picture-Arched
.There
willoneormorecomponentsthat
belong to this object instance,
which will be child objects with
the VIZBlock as their parent.
Window <Picture-
Arched> Frame
A component to the object,
named
Frame
.
Note: It is possible for instances of the same
Architectural D esktop object to subdivide
differently into 3ds Max objects. Architectural
Desktop objects are considered instances of
thesameobjectiftheirtype,stylename,and
component name are exact matches, and this
will affect their instancing behavior for 3ds Max
functionssuchassubstitutionaswellasmaterial
propagation.
See also
Instanced Objects, Elements, Blocks and Styles
(page 3–463)
Styles (page 3–467)
Materials and Link ed
Ar chit ectur a l Des k t op
Obj ect s
Ma teri al s a nd Li nk ed Architectur al
Desk top Objects
Materials in 3ds Max are vital to making your
visualizations compelling and realistic. The native
material attributes that 3ds Max relies on are those