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34 Chapter 17: Rendering
Inter face
Pre-Render group
Specifies a script to run before you render.
EnableWhen on, the script is enabled.
Execute Now—Click to execute the script “by
hand.
File name f ield—When a script is selected, this field
shows its path and name. You can edit this field.
FileClick to open a file dialog and choose the
pre-render script to run.
Delete File—Click to remove the script.
Ex ecute Loca ll y (Ign or ed by N etwor k
Rendering)
When on, the script must run
locally. If you u se network rendering, the s cript
is ignored. Default=off.
Post-Render group
Specifies a script to run after you render.
EnableWhen on, the script is enabled.
Execute Now—Click to execute the script “by
hand.
File name f ield—When a script is selected, this field
shows its path and name. You can edit this field.
FileClick to open a file dialog and choose the
post-render scr ipt to run.
Delete File—Click to remove the script.
Assign Renderer Rollout
Main toolbar > Render Scene button > Render Scene
dialog > Common panel > Assign Renderer rollout
Rendering menu > Render > Render Scene dialog >
Common panel > Assign Renderer rollout
The Assign Renderer rollout displays which
renderers are assigned to the production and
ActiveShade categories, as well as the sample slots
in the Material Editor.
The Quick Render flyout on the toolbar also
chooses which renderer to use:
The Quick Render (Production) button
uses the production renderer.
The Quick Render (ActiveShade) button
uses the ActiveShade renderer.
These are the renderers that ship with 3ds Max:
Default Scanline Renderer Rollout (page 3–37)
mental ray Renderer (page 3–77)
(not available for
ActiveShade)
VUE File Renderer (page 3–126)
(not available for
ActiveShade)
Additional renderers might be available if you’ve
installed them as plug-ins.
Note: In versions prior to v4, you selected the
production and draft renderers in the Rendering
tab of the Preferences dialog.
Interfa ce