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440 Chapter 20: Managing Scenes and Projects
Note:
Excluding unnecessary objects from linking
can improve the performance of the reload
operation.
Create helper at dra wing ori gin—When this is on,
3dsMaxinsertstheusercoordinatesystemiconas
an origin point helper. 3ds Max places this helper
at the world origin of the linked file. It’s a reference
point for all the geometry of the linked file. After
attaching, the helper is selected, allowing y ou to
easily move, rotate, or scale all the geometry that
wasjustaddedtothescene.Eachlinkedfilegets
auniquehelperobject.
Use Ex tr ude modifi er to repr esent thick ness When
on, linked objects w ith thickness receive an
Extr ude mod ifier to represent the thickness value.
You can then access the parameters of this modifier
and change the height segments, capping options,
and height value.
When off, objects with thickness (and closed
capped objects) are converted directly to a mesh.
Create One Scene Object For Each ADT
Object—
Architectura l Desktop (ADT) objects are
linked as a single object instead of being sep arated
into their constituent com ponents. This means
that if you lin k an ADT door object, the door is
represented as one object instead of three. Turning
on this switch make linking faster and the scene
size is smaller.
Note: This switch presents several modeling
concerns that you need to be aware of.
Material assignments from ADT are not
translated during the file link pro cess.
If you want to assign materials to these objects,
you’ll have to use Multi/Sub-Object materials.
Dependi ng on the Texture Mapping option
you choose, UVW coordinates are translated
correctly.
Use s cene mater ial def initions—When on, 3ds Max
checks the 3ds Max scene for any currently used
materials matching the exact same name as a
material name in the linked DWG file. If a match is
found, File Link does not translate the drawing’s
material, and instead uses the material defined in
the scene.
When off, the File Link Manager
always
uses the
material definitions con tained in the DWG file,
and will overwrite scene materials with the same
name,regardlessofwhichobjectsthematerialis
applied to. All materia l definitions stored in the
DWGfilearereloaded(evenwhenusingaselective
reload). If you make changes to a linked material,
in 3ds Max, then reload, those changes w ill be lost
(if the switch is off).
Tip: When reloading a file, most of the materials
from the DWG file will have already been created
in the scene by 3ds Max; they may not need to
be re-translated. If you want to update a scene
material with the definition contained in the
drawing, turn this switch off.
Note: Material assignments can only be t r ansferred
from Autodesk Architectural D esktop files and
drawings exported f rom Revit.
Note: Material name comparison is case-sensitive.
Use scene mater ial assignments on ReloadWhen
on, linked objects with a material already assig ned
to them in the 3ds Max scene will not have that
material assignment changed. This is the case
regard less of whether the material was assigned
automatically by the File Link Manager or
manually by the user.
When off, linked objects have their material
assignment “coordinated with the drawing, so
that the two are in sync.
Note: Material assignments can only be t r ansferred
from Autodesk Architectural Desktop files.
Selective Reload—Lets you perform a partial reload
of your linked file. Use a part ial reload when you
know what has changed in the l inked file, and