8
File Link Basics 427
3ds Max after a file link reload. These include
adding or removing objec ts, m oving objects,
changing material assignments (specific to
ADT and Revit drawings), and enabling Live
Section objects (specific to AD T drawings).
Changes made in 3ds Max, such as moving
objects, changing material assignments,
andaddinglights,willneverappearinyour
AutoCAD, Architectural D esktop or Revit
drawing.
• Changes you
can
make in AutoCAD,
Architectur al Desktop or Rev it
should
be
made in AutoCAD, Architectur al D esktop
or Re vit.
Changes that you make in AutoCAD,
Architectural Desktop, or Revit become par t
of that database, whereas changes you make
in 3ds Max will appear only in the renderings
you produce.
• Changes in AutoCAD,Architectural Desktop,
orRevitaren’treflectedin3dsMaxunless
you choose them to b e.
When you make changes to drawing files, those
changes will not appear in 3ds Max unless you
use the
Reload command (page 3–431)
on the
File Link Manager. When you reload a link
in 3ds Max, you can choose to update jus t
the geometry from AutoCAD, Architectural
Desktop, or Revit, you can reload only specific
objects, or (with Archite ctural Desktop and
Revit drawings) you c an choose to update both
the geometry and the material assignments.
Note: AfterchangingyourRevitproject,you
must export a new DWG file a nd then reload
that file into 3ds Max. 3ds Max
cannot
link a
nativeRevitproject,RVTfile,directly.
You can transform (move, rotate, or scale)
AutoCAD, Architectural D esktop or Revit
objectsandblocksthatappearin3dsMax,
and these types of changes are not lost upon
reload. If you have moved, rotated, or scaled
linked objects and want the objects to resume
thepositionandscaletheyhaveintheoriginal
drawing file, use the
Reset Position function
(page 3–448)
.
• 3ds Max integr ates l in ked AutoCAD,
Architectural Desktop, or Revit data wit h
non-AutoCAD, Architectur a l Desktop, or
Revit data.
In addition to the linked AutoCAD,
Architectural Desktop, or Revit geometry and
mate rial assignments, 3ds Max allows you to
create or merge into your scene many types of
data from other sources, including:
•
Lighting objects
for simulating light fixtures
and daylight conditions.
•
Entourage objects
such as surrounding
buildings, terrain, trees, cars, and people.
•
Advanced rendering material effec ts
that
simulate the rich visual variety of any
imaginable m aterial. You can take advantage
of materials that appear on objects created
in 3ds Max, and you can create your ow n
material effects using the Ma terial Editor.
Materials created with the Material Editor
can be assigned to any component in your
scene.
•
Bitmaps
for use as environment
backgrounds. You can use still images
in a variety of formats, or even animated
movies, as a rendering background to create
stunning photomontages that appear to
place your proposed design right into the
actual location.
See also
File Link Manager Utility (page 3–431)
Resetting Transforms on Linked AutoCAD Objects
(page 3–448)