8
Common Parameters R ollout (Render Scene Dialog) 31
Options group
Atmospherics—Renders any applied atmospheric
effects, such as volume fog, when turned on.
Effects—Renders any applied rendering effects,
such as Blur, when turned on.
Displa cement—Renders any applied displacement
mapping.
Video Color Check —Checks for pixel colors that are
beyond the safe
NTSC (page 3–1074)
or
PAL (p age
3–1082)
threshold and flags them or modifies
them to acceptable va lues.
By default, "unsafe" colors render as black pixels.
You can change the color check display by using the
Rendering panel (page 3–863)
of the
Preference
Settings dia log (page 3–859)
.
Render to Fields—Renders to video
fields (page
3–1032)
rather than frames when creating
animations for video.
R end er H id den Ge omet ry —Renders all geometric
objects in the scene, even if they are hidden.
Area Lights/Shadows as Points—Renders all area
lightsorshadowsasiftheywereemittedfrom
point objects, speeding up rendering time.
Tip: This is useful for draft renderi ngs, as point
lights render much faster than area lig hts.
Note: Scenes with
radiosity (page 3–50)
are not
affected by this toggle, as area lights do not have a
significanteffectontheperformanceofaradiosity
solution.
Force 2- Si ded —
2-Sided rendering (page 3–995)
renders both sides of al l faces. Usually, you’ll want
to keep this option off to speed rendering time.
You may want to turn it on if you need to render
the inside as well as the outside of objects, or if
you’ve imported complex geometry in which the
face normals are not properly unified.
Super B lack —
Super Black rendering (page 3–1112)
limits the darkness of rendered geometry for video
compositing. Leave off unless you ’re sure you need
it.
Advanced Lighting group
Use Advanced Lighting—When on, the software
incorporates a
radiosity solution (page 3–50)
or
light tracing (page 3–43)
in the rendering.
Compute Advanced Lighting WhenR equired—When
on, the software computes radiosity when required
on a per-frame basis.
Normally, when rendering a series of frames, the
softwarecalculatesradiosityonlyforthefirst
frame.If,inananimation,itmightbenecessary
to recalculate the advanced lighting in subsequent
frames,turnthisoptionon. Forexample,a
brightly painted door mi g ht open and affect the
coloringofanearbywhitewall,inwhichcasethe
advanced lighting should be recalculated.
Render Output group
Save File—When on, the software saves the
rendered image or animation t o disk when you
render. Save File is available only after you specify
theoutputfileusingtheFilesbutton.
Files—Opens the
Render Output File dialog (page
3–8)
, which lets you specify the output file name,
format, and location.
You can render to any of t he stil l or animated
image file formats (page 3–657)
that are writeable.
Ifyourendermultipleframestoastill-imagefile
format, the renderer renders individual frame files
and appends sequence numbers to each file name.
You can control this with the
File Number Base
setting
.
Put I mage File List(s) in Output Path(s)—Turn
on to create an image sequence file, and save it in
thesamedirectoryastherendering.Default=off.
3dsMaxcreatesoneIMSQfile(orIFLfile)per
render element (page 3–126)
.Thefilesarecreated